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An '''Animal Aspect''' is a self-buff that is modeled after animals. The ability to assume the aspect of an animal is exclusive to [[Hunter]]s. Hunters can learn a total of seven different Aspects. Only one Aspect can be active at a time, and will last until canceled. The different Aspects give the hunter the ability to tailor him/herself for the upcoming battle. Two Aspects, [[Aspect of the Pack]] and [[Aspect of the Wild]], will be shared among party members.
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An '''Animal Aspect''' is a self-buff that is modeled after different types of animals. The ability to assume the aspect of an animal is exclusive to [[hunter]]s. Only one Aspect can be active at a time, and will last until canceled. The different Aspects give the hunter the ability to tailor him/herself for the upcoming battle. [[Aspect of the Pack]] is shared among party members.
   
==Aspects==
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== Current ==
* [[Aspect of the Monkey]]: The hunter takes on the characteristics of a monkey, increasing chance to dodge by 8%.
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*{{ability|Aspect of the Beast}}
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*{{ability|Aspect of the Cheetah}}
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*{{ability|Aspect of the Fox}}
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*{{ability|Aspect of the Hawk}}
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*{{ability|Aspect of the Iron Hawk}}
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*{{ability|Aspect of the Pack}}
   
* [[Aspect of the Hawk]]: The hunter takes on the characteristics of a hawk, increasing Ranged Attack Power by X.
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== Removed ==
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* [[Aspect of the Dragonhawk]]: The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by X and chance to dodge by 18%. (Removed in 4.0.3)
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* [[Aspect of the Monkey]]: The hunter takes on the characteristics of a monkey, increasing chance to dodge by 18%. (Removed in 4.0.3)
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* [[Aspect of the Viper]]: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing the hunter's total damage done by 50%. In addition the hunter gains 4% maximum mana every 3 sec. Mana gained is based on the speed of the ranged weapon used. (Removed in 4.0.3)
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* [[Aspect of the Wild]]: The hunter and his/her group take on the characteristics of the wilderness, gaining +X resistance to [[Nature]] damage. (Removed in 5.0.4)
   
* [[Aspect of the Cheetah]]: The hunter takes on the characteristics of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be [[daze|dazed]] for 4 sec.
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== Patch changes ==
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* {{Patch 3.0.2|note=Aspects now no longer cost mana.}}
* [[Aspect of the Beast]]: The hunter takes on the characteristics of a beast, becoming untrackable.
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* {{Patch 3.0.8a|note=All Hunter aspects are no longer on the [[global cooldown]] that is shared with other [[Hunter abilities]]. All hunter aspects are now on a separate 1 second cooldown.}}
 
* [[Aspect of the Pack]]: The hunter and his/her group take on the characteristics of a pack of cheetahs, increasing all their movement speeds by 30%. If a pack member takes damage, they will be [[daze|dazed]] for 4 sec.
 
 
* [[Aspect of the Wild]]: The hunter and his/her group take on the characteristics of the wilderness, gaining +X resistance to [[Nature]] damage.
 
 
* [[Aspect of the Viper]]: The hunter takes on the characteristics of a viper, regenerating a percentage of his/her maximum mana on each ranged attack equal to twice the base speed of his/her weapon.
 
 
* [[Aspect of the Dragonhawk]]: The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by X and chance to dodge by 18%.
 
   
 
{{Hunter aspects}}
 
{{Hunter aspects}}
 
{{Classfooter|Hunter}}
 
{{Classfooter|Hunter}}
 
 
[[Category:Hunter abilities]]
 
[[Category:Hunter abilities]]
 
[[Category:Nature spells]]
 
[[Category:Nature spells]]

Latest revision as of 03:09, October 31, 2012

An Animal Aspect is a self-buff that is modeled after different types of animals. The ability to assume the aspect of an animal is exclusive to hunters. Only one Aspect can be active at a time, and will last until canceled. The different Aspects give the hunter the ability to tailor him/herself for the upcoming battle. Aspect of the Pack is shared among party members.

Current Edit

Removed Edit

  • Aspect of the Dragonhawk: The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by X and chance to dodge by 18%. (Removed in 4.0.3)
  • Aspect of the Monkey: The hunter takes on the characteristics of a monkey, increasing chance to dodge by 18%. (Removed in 4.0.3)
  • Aspect of the Viper: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing the hunter's total damage done by 50%. In addition the hunter gains 4% maximum mana every 3 sec. Mana gained is based on the speed of the ranged weapon used. (Removed in 4.0.3)
  • Aspect of the Wild: The hunter and his/her group take on the characteristics of the wilderness, gaining +X resistance to Nature damage. (Removed in 5.0.4)

Patch changes Edit

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