|This article or section should likely be dramatically changed after the Cataclysm expansion.
Beneath Andorhal is the School of Necromancy, a sprawling subterranean labyrinth akin to the Undercity but on a much smaller scale. The waters around Andorhal are contaminated by the Plague of Undeath.
Andorhal was once the distribution center for all agricultural supplies in the northern provinces of Lordaeron east of Lordamere Lake before the Third War. It was used by Kel'Thuzad to spread the plague, infecting the grain there, which was sent to different northern towns. Andorhal was gripped by the original outbreak of the Plague of Undeath, but remained uncontrolled by Scourge agents. Kel'Thuzad was initially defeated by Arthas in Andorhal. However, Andorhal fell at the hands of Arthas when he returned here to claim the remains of Kel'Thuzad for reanimation, therefore falling under Scourge control.
Following the defeat of the Burning Legion and the consolidation of the Western Plaguelands by the Scourge, Andorhal became a regional bastion effectively separating the lands of the Lich King from those still under mortal control. Later, Andorhal became the headquarters of the lich Araj the Summoner who used the ruined city as the base of operations, from which he oversaw the use of the mighty plague cauldrons situated throughout the Western Plaguelands.
Failed Retaking of Andorhal
- Main article: Retaking of Andorhal
During the time of The Burning Crusade, Andorhal was invaded by Maddox and an army of mercenaries and the Argent Dawn. However, the army consisted in just 100 soldiers and were easily beaten by the Scourge.
CataclysmThis section concerns content exclusive to Cataclysm.
Due to the Argent Crusade cleansing of Western Plaguelands. Most of the Scourge Reformed To Andorhal to remove the Alliance threat. The out number Alliance soldiers dont realise the massive threat of the regroup Scourge!
Andorhal has become a warzone between the Alliance and the Forsaken under the command of Thassarian andKoltira Deathweaver respectively. Araj the Summoner leads what remains of the Lich King's forces in Andorhal, their power diminished by the death of their lord. During the Battle for Andorhal's beginning, the Alliance establish a hold on the South-Western side of the city, reinforced by Chillwind Camp. The Forsaken have a strong front on the North-Eastern side of the town. The combined forces relentlessly slaughter Scourge and ultimately slay Araj. Thassarian and Koltira exchange pleasantries, and give each other time before they must ultimately come to battle with one another.
Shortly after, battle is joined, with Alliance militiamen taking the field, having come North in hope of farmland that was promised, yet unavailable. Despite this advantage, it is revealed that Sylvannas has been observing the battle, and will not have it lost. Using Val'kyr, she turns the tide of battle, forcing the Alliance to flee.
Despite the Forsaken victory, Sylvanas Windrunner is displeased with what she perceives as weakness on Koltira's part, knowing of his long-standing comradeship with Thassarian and the truce they made in the field. Confronting him after the victory, Sylvanas has Koltira taken to the Undercity so that he can be made to serve the Horde - or, more specifically, the Forsaken - exclusively, without any regard for his prior service to the Knights of the Ebon Blade.
- Menders' Stead, Western Plaguelands
- Chillwind Camp, Western Plaguelands
- Aerie Peak, Hinterlands
- Bulwark, Tirisfal Glades
- Hiri'watha Research Station, Hinterlands
- A Warcraft III map exists called Andorhal. The city had canals, and also goblin laboratories which provided faster transportation around the city.
- In the early parts of The Well of Eternity, the first book of Richard A. Knaak's War of the Ancients Trilogy, Andorhal was the location in which the father and siblings of the mage Rhonin resided, and were killed, when the Scourge attacked.
- Patch 1.7.0 (13-Sep-2005): The summoning crystals of Andorhal have been removed.
- Patch 1.4.0 (2005-05-05): Andorhal has been overhauled to improve framerate, navigability, and monster spawns.