Ambrose Boltspark uses mage abilities:
- Fireball: Pretty standard, and not at all damaging, hitting for about 2k a shot.
- Blast Wave: A bit more disruptive, and somewhat more dangerous, owing that any of the other Champions may be using their AoE abilities as well. Hits for about 2k and knocks the group back.
- Polymorph: The only real threat Boltspark employs, he can randomly Polymorph any of the players for a little while. It's a good idea to try to interrupt this, or else simply dispel quickly, as he can target whoever's tanking the more dangerous bosses.
- Haste: If you've a Mage in your group, make sure they've Boltspark on focus. Spellsteal this for a 100% buff to your spell haste. Otherwise, use standard dispel tactics to avoid a sudden outpour of nigh-uninterruptible fireballs.
Once dismounted, he uses mage-style abilities, including a fireball and a polymorph. The fireball is interruptable.
Patches and hotfixes
Patch 3.2.0 (04-Aug-2009): Added
Community content is available under CC-BY-SA unless otherwise noted.