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(→‎Notes: edited note for clarity. removed 'only' interrupt, as warriors have Throwdown, Charge and Intimidating Shout, at the least)
 
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{{npcbox
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{{Stub/Ability}}
 
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| image = Gorn.jpg
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{{For|the hunter pet ability|Pummel (pet)}}
 
 
| name = Gorn
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{{Infobox ability
 
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| gender = Male
|name=Pummel
 
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| race = Orc
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|image=INV_Gauntlets_04
 
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| character = [[Barbarian]], [[Blademaster]] (RPG)
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|description=Pummel the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
 
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| repfaction = Orgrimmar
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|class=[[Warrior]]
 
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|occupation = Leader of [[Kargath]]
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|type=Offensive
 
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| faction = Horde
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|school=Physical
 
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| status = Alive
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|cost=10 Rage
 
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| relatives =
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|range=Melee
 
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|location=[[Kargath]], [[Badlands]]
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|cast_time=Instant
 
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|cooldown=10 seconds
 
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|improvement=
 
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|ranks=1
 
 
}}
 
}}
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:''The first, best solution to anything." {{Citation needed}}<!-- Cited as TCG - but what page? -->
 
   
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'''Gorn''' is a level 40 [[quest giver]] located at [[Kargath]] in the [[contested]] territory of the [[Badlands]]. He is of the [[Orgrimmar]] faction.
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'''Pummel''' is a single target instant [[warrior]] attack and debuff, that costs 10 [[Warrior#Rage|Rage]]. It does no damage, but if applied during a target's 'Casting' charge-up, will make the spell fail, and prevent casting of any spell in the same school for 4 seconds. It has a 10 second cooldown and is usable in any [[stance]].
 
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==In the RPG==
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{{RPG-section}}
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Gorn is the [[orc]] warlord at Kargath in the Badlands. The old orc Gorn runs the enclave, located in the northwestern area of the Badlands. Gorn and his warriors keep tabs on the renegade orcs in the eastern lands — remnants of the [[Blackrock]]s (in [[Azeroth (continent)|Azeroth]]'s [[Redridge Mountains]]) and [[Dragonmaw]] (in [[Khaz Modan]]'s [[Wetlands]]) clans. He aims to wipe out the remaining [[Dark Horde|evil orcs]] and bolster the [[Alliance]]’s confidence in the [[Horde]].<ref>{{ref book |author=Arthaus |title=[[Lands of Conflict]] |isbn=9781588469601 |pages=68}}</ref> He is large, even for one of his kind, and easily hefts a massive greataxe in one of his mighty fists. He wears no armor and is dressed in only a fur-covered leather wrap twisted around his waist, leaving his broad, well-muscled frame on display for all to see. From the wealth of battle scars that are visible, the orc is no stranger to combat; and, despite his savage appearance, he carries himself in an almost regal manner.
   
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Gorn is a [[warrior]] of simple tactics, having risen swiftly through the ranks of the Horde thanks to his unmatched ability to strike hard and fast. He never offers mercy to opponents, preferring instead to grant them the honor of dying in combat. If there are any obvious spellcasters among his enemies, Gorn begins the fight by using his mirror image ability to create decoy targets for their spells. Otherwise, he prefers to rage and then close into melee combat immediately. If possible, Gorn charges the most fearsome warrior first, attacking him until he falls, and reserves mirror image for use only if the tide of battle goes against him.<ref>{{ref book |author=Arthaus |title=[[Lands of Conflict]] |isbn=9781588469601 |pages=69}}</ref>
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It is learned at level 38 for {{Cost|1|35}}.
 
   
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In ''[[Horde Player's Guide]]'', Gorn is mentioned in a story. He is the son of [[Luhk the Keen-eyed]] and grandson of Dharl of the Thrice-Bloodied Blade. When he met an enemy in the open who had "plagued" his people, it turned out to be his brother, Sesk. Sesk was bald, had scars, and had crimson eyes. Gorn thought he had been dead, but Sesk told him that he is just "reborn". He had drunk demon blood. They were last seen charging at each other.<ref>{{ref book |author= Bennie, Scott |coauthors= Richard Farrese, Bob Fitch |title= [[Horde Player's Guide]] |isbn= 9781588467720 |pages=84}}</ref> It would seem that Gorn survived as he is in ''[[World of Warcraft]]'', although the fate of his brother is unknown.
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==Notes==
 
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*With the release of [[Patch 4.1]] and the removal of [[Shield Bash]], Pummel is now the warrior's main interrupt spell.
 
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*Most outdoor [[PvP]] raiding is too hectic for this to be that useful, but in a one-on-one PvP duel, this is definitely a match-winner for the otherwise magic-vulnerable warrior.
 
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[[File:Pummel TCG.jpg|thumb|In [[World of Warcraft]].]]
 
   
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== Patch changes ==
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==Trivia==
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*He is not to be confused with [[Gorn One Eye]].
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* {{Patch 4.1.0|note=Is now usable in all stances and, like all interrupts now, no longer has a chance to miss.}}
 
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*It is possible that the name Gorn is a reference to a [[wikipedia:Gorn|Gorn]], an alien creature Captain Kirk battled in an episode of the original ''Star Trek''.
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*{{Patch 3.0.2|note=Pummel now only has one rank, no longer causes damage, and is no longer affected by Global Cooldown.}}
 
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*{{Patch 1.2.0|note=Added.}}
 
   
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He starts the following quests:
== External links ==
 
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* {{questlong|Horde|43|Broken Alliances (1)|Broken Alliances|id=782}}
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* {{questlong|Horde|50|Broken Alliances (2)|Broken Alliances|id=793}} (Elite)
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See [[List of Badlands NPCs]].
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==References==
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{{Reflist}}
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==External links==
 
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{{elinks-spell|6552}}
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{{elinks-NPC|1068}}
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[[Category:Orc quest givers]]
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[[Category:Badlands NPCs]]
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[[Category:Lore characters]]
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{{Classfooter|Warrior}}
 
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[[Category:Warrior abilities]]
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[[Category:Barbarians]]
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[[Category:Blademasters]]

Revision as of 15:44, 26 June 2011

HordeGorn
Image of Gorn
Gender Male
Race Orc
Class Barbarian, Blademaster (RPG)
Affiliation(s) Orgrimmar
Occupation Leader of Kargath
Location Kargath, Badlands
Status Alive

Gorn is a level 40 quest giver located at Kargath in the contested territory of the Badlands. He is of the Orgrimmar faction.

In the RPG

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Gorn is the orc warlord at Kargath in the Badlands. The old orc Gorn runs the enclave, located in the northwestern area of the Badlands. Gorn and his warriors keep tabs on the renegade orcs in the eastern lands — remnants of the Blackrocks (in Azeroth's Redridge Mountains) and Dragonmaw (in Khaz Modan's Wetlands) clans. He aims to wipe out the remaining evil orcs and bolster the Alliance’s confidence in the Horde.[1] He is large, even for one of his kind, and easily hefts a massive greataxe in one of his mighty fists. He wears no armor and is dressed in only a fur-covered leather wrap twisted around his waist, leaving his broad, well-muscled frame on display for all to see. From the wealth of battle scars that are visible, the orc is no stranger to combat; and, despite his savage appearance, he carries himself in an almost regal manner.

Gorn is a warrior of simple tactics, having risen swiftly through the ranks of the Horde thanks to his unmatched ability to strike hard and fast. He never offers mercy to opponents, preferring instead to grant them the honor of dying in combat. If there are any obvious spellcasters among his enemies, Gorn begins the fight by using his mirror image ability to create decoy targets for their spells. Otherwise, he prefers to rage and then close into melee combat immediately. If possible, Gorn charges the most fearsome warrior first, attacking him until he falls, and reserves mirror image for use only if the tide of battle goes against him.[2]

In Horde Player's Guide, Gorn is mentioned in a story. He is the son of Luhk the Keen-eyed and grandson of Dharl of the Thrice-Bloodied Blade. When he met an enemy in the open who had "plagued" his people, it turned out to be his brother, Sesk. Sesk was bald, had scars, and had crimson eyes. Gorn thought he had been dead, but Sesk told him that he is just "reborn". He had drunk demon blood. They were last seen charging at each other.[3] It would seem that Gorn survived as he is in World of Warcraft, although the fate of his brother is unknown.

Trivia

  • He is not to be confused with Gorn One Eye.
  • It is possible that the name Gorn is a reference to a Gorn, an alien creature Captain Kirk battled in an episode of the original Star Trek.

He starts the following quests:

See List of Badlands NPCs.

References

 
  1. ^ Arthaus. Lands of Conflict, 68. ISBN 9781588469601. 
  2. ^ Arthaus. Lands of Conflict, 69. ISBN 9781588469601. 
  3. ^ Bennie, Scott; Richard Farrese, Bob Fitch. Horde Player's Guide, 84. ISBN 9781588467720. 

External links