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|talent_req=[[Mortal Shots]] (5)
 
|talent_req=[[Mortal Shots]] (5)
 
|cooldown=10 sec
 
|cooldown=10 sec
|improvement=[[Barrage]], [[Improved Barrage]], [[Piercing Shots]], [[Improved Steady Shot]], [[Marked for Death]]
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|improvement=[[Barrage]], [[Improved Barrage]], [[Piercing Shots]], [[Improved Steady Shot]], [[Marked for Death]], [[Sniper Training]]
 
|ranks=9
 
|ranks=9
 
|requirements=Requires ranged weapon
 
|requirements=Requires ranged weapon

Revision as of 16:26, January 30, 2009

Aimed Shot
Inv spear 07
  • Aimed Shot
  • 5-35 yd range
  • 10 sec cooldown
  • 8% of base mana
  • Instant cast
  • Requires ranged weapon
  • An aimed shot that increases ranged damage by X and reduces healing done to that target by 50%. Lasts 10 sec.
Usable by
ClassHunter
Properties
TypeOffensive
SchoolPhysical
Casting timeInstant cast
Cooldown10 sec
Talents
TalentedYes
Talent treeMarksmanship, Tier 3
Improvement
talents
Barrage, Improved Barrage, Piercing Shots, Improved Steady Shot, Marked for Death, Sniper Training
Other information
Ranks9
RequirementsRequires ranged weapon
Related debuff
Inv spear 07
  • Aimed Shot
  • Healing effects reduced by 50%.
  • Duration: 10 seconds
One shot. One kill.[1]

An aimed shot that increases ranged damage by X and reduces healing done to that target by 50% for 10 seconds.

Rank Table

Rank Extra Damage Level Cost
1 +5 20 Talent
2 +35 28 3Silver 60Copper
3 +55 36 6Silver 30Copper
4 +90 44 11Silver 70Copper
5 +110 52 18Silver
6 +150 60 22Silver 50Copper
7 +205 70 24Silver 30Copper
8 +345 75 8Gold
9 +408 80 8Gold

Notes

Tips and tactics

It is usually used in the following situations:

  • Effective against mobs which can heal, or in PvP where there are healers,
  • As a substitute for Distracting Shot for pulling aggro off casters, and
  • When the target is afflicted by Freezing Trap or otherwise incapacitated.


Past changes

  • WoW Icon 16x16 Patch 1.7 (2005-09-22): Fixed tooltip to correctly display shot time
  • WoW Icon 16x16 Patch 1.10 (2006-03-28): This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.

The reason for this 'normalization' of weapon speeds amongst ranged weapons was because of two particularly slow blue weapons, the [Carapace Spine Crossbow] and the [Bloodseeker]. Both have a 3.3 weapon speed, and with enough attack power, the user could hit harder with these crossbows than slightly faster Epic weapons such as [Rhok'delar, Longbow of the Ancient Keepers].

  • WoW Icon 16x16 Patch 2.0.6 (2007-01-23): Auto Shot is now reset when casting Aimed Shot.
  • WoW Icon 16x16 Patch 2.3.0 (2007-11-13): Added reduction of healing done to that target by 50% and cast time was reduced to 3 sec from 3.5 sec. The reduced healing effect does not stack with Warriors' Mortal Strike or with Rogues' Wound Poison.
  • WoW Icon 16x16 Patch 3.0.2 (2008-10-14): Mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.



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