Reeina47420@legacy41566959 (talk | contribs) (→Tips and tactics: removed outdated info - Aimed shot is now instant cast) |
Reeina47420@legacy41566959 (talk | contribs) (removed details about old (1.10) patch that messed up formatting) |
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==Past changes== |
==Past changes== |
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<!-- In chronological order, list the changes that have been made to the ability through patches. If no changes, or if the changes are unknown, comment out this section. --> |
<!-- In chronological order, list the changes that have been made to the ability through patches. If no changes, or if the changes are unknown, comment out this section. --> |
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− | * |
+ | *{{Patched|patch=1.7|note=Fixed tooltip to correctly display shot time}} |
− | * |
+ | *{{Patched|patch=1.10|note=This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.}} |
+ | *{{Patched|patch=2.0.6|note=[[Auto Shot]] is now reset when casting Aimed Shot.}} |
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− | |||
⚫ | |||
− | The reason for this 'normalization' of weapon speeds amongst ranged weapons was because of two particularly slow blue weapons, the {{loot|Rare|Carapace Spine Crossbow}} and the {{loot|Rare|Bloodseeker}}. Both have a 3.3 weapon speed, and with enough attack power, the user could hit harder with these crossbows than slightly faster Epic weapons such as {{loot|Epic|Rhok'delar, Longbow of the Ancient Keepers}}. |
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− | * |
+ | *{{Patched|patch=3.0.2|note=Mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced. }} |
⚫ | |||
− | * {{Patched|patch=3.0.2|note=Mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced. }} |
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Revision as of 18:05, 15 February 2009
Aimed Shot | |
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Properties | |
Class | Hunter |
School | Physical |
Cooldown | 10 sec |
Talents | |
Talent tree | Marksmanship, Tier 3 |
Talent required | [Mortal Shots] (5) |
Other information | |
Requirements | Requires ranged weapon |
Improvements | [Rapid Killing], [Barrage], [Improved Barrage], [Piercing Shots], [Improved Steady Shot], [Marked for Death], [Sniper Training] |
Related debuff | |
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[[Category:hunter abilities]][[Category:hunter abilities]]
- One shot. One kill.[1]
An aimed shot that increases ranged damage by X and reduces healing done to that target by 50% for 10 seconds.
Rank Table
Rank | Extra Damage | Level | Cost |
---|---|---|---|
1 | +5 | 20 | Talent |
2 | +35 | 28 | 3 60 |
3 | +55 | 36 | 6 30 |
4 | +90 | 44 | 11 70 |
5 | +110 | 52 | 18 |
6 | +150 | 60 | 22 50 |
7 | +205 | 70 | 24 30 |
8 | +345 | 75 | 8 |
9 | +408 | 80 | 8 |
Notes
- Though the name suggests otherwise, Aimed Shot can miss and be blocked.
- [Glyph of Aimed Shot] reduces the mana cost by 20%.
- [Glyph of Trueshot Aura] increases the critical strike chance of Aimed Shot by 10%.
Tips and tactics
It is usually used in the following situations:
- Against mobs which can heal
- In PvP where there are healers
- As a substitute for Distracting Shot for pulling aggro off casters
Past changes
- Template:Patched
- Template:Patched
- Template:Patched
- Template:Patched
- Template:Patched
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- ^ TCGHoA, #32