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{{boilerplate}}
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<onlyinclude>{{Infobox ability
{{Tooltip_Buff|Adrenaline Rush|Spell_Shadow_ShadowWordDominate.png|Energy regeneration increased by 100%.|15 seconds}}
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|name=Adrenaline Rush
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|image=Spell_Shadow_ShadowWordDominate.png
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|description=Increases your Energy regeneration rate by 100% and your attack speed by 20% for 15 sec. While Adrenaline Rush is active, the global cooldown on most of your Energy consumers is reduced by 0.2 sec
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|class=[[Rogue]]
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|type=Utility
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|school=[[Physical]]
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|cast_time=Instant
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|cooldown=3 min
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|level=40
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|specialization=Combat
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|buff_desc=Energy regeneration increased by 100%.<br>Attack speed increased by 20%.
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|buff_dur=15 sec.
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|tcg=AdrenalineRushTCG.jpg
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}}</onlyinclude>
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{{Quotation|[[TCG March of the Legion]]|Let'sget'em! Whatarewewaitingfor? Gogogo!}}
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'''Adrenaline Rush''' is a [[rogue]] ability learned at level 40 for those with the Combat specialization. It instantly increases [[energy]] regeneration rate by 100%, effectively enabling the user to use energy-heavy abilities almost without pause, and also boosts attack speed.
   
== Overview ==
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While Adrenaline Rush is active, it also lowers the cooldown on all energy-consuming abilities by a fraction of a second.
Adrenaline Rush is an ability available as a talent in the Combat tree. It instantly increases your [[energy]] regeneration rate, effectively doubling the amount of special attacks you can perform in a small amount of time.
 
   
== Functionality ==
 
Increases your Energy regeneration rate by 100% for 15 sec.
 
=== Use ===
 
0 [[Energy]]<br>
 
[[Instant Cast]]<br>
 
5 minute cooldown
 
 
== Tips ==
 
== Tips ==
* In raid situations, try to save up your adrenaline rush if you're close to fighting a boss. Adrenaline Rush and Blade Flurry (another ability in the combat tree) are incredible tools for improving your burst [[DPS]].
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* In raid situations, try to save up your adrenaline rush if you're close to fighting a boss. Adrenaline Rush and {{ability|Blade Flurry}} are incredible tools for improving burst [[DPS]]. Remember to let the [[tank]] get some threat before using this, as this can easily lead to overaggroing.
* When soloing, try to use your Adrenaline Rush early on in fights -- you have a much better chance to keep your target stunned and make full use of your buffs at the beginning of a fight than at the end.
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* When soloing, try to use Adrenaline Rush early on in fights you have a much better chance to keep your target stunned and make full use of buffs at the beginning of a fight than at the conclusion. Using AR along with Blade Flurry with {{ability|Evasion}} and one's favorite damage moves allows rogues to survive multiple-opponent fights that would otherwise necessitate vanishing or using sprint to retreat.
   
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== Patch changes ==
{{AbilitiesFooter|Rogue}}
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* {{Patch 4.3.2|note=Adrenaline Rush no longer triggers a global cooldown.}}
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* {{Patch 3.1.0|note=Cooldown reduced to 3 min. Was 5 min.}}
   
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== External links ==
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{{elinks-spell|13750}}
   
[[Category:Rogue Abilities]]
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[[Category:Rogue Talents]]
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{{Classfooter|Rogue}}
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[[Category:Rogue abilities]]

Latest revision as of 03:25, March 8, 2015

Adrenaline Rush
Spell shadow shadowworddominate
  • Adrenaline Rush
  • 3 min cooldown
  • Instant
  • Increases your Energy regeneration rate by 100% and your attack speed by 20% for 15 sec. While Adrenaline Rush is active, the global cooldown on most of your Energy consumers is reduced by 0.2 sec
Usable by
ClassRogue
Properties
TypeUtility
SchoolPhysical
Casting timeInstant
Cooldown3 min
Talents
SpecializationCombat
Level required40
Related buff
Spell shadow shadowworddominate
  • Adrenaline Rush
  • Energy regeneration increased by 100%.
    Attack speed increased by 20%.
  • Duration: 15 sec.
TCG image
Let'sget'em! Whatarewewaitingfor? Gogogo!

Adrenaline Rush is a rogue ability learned at level 40 for those with the Combat specialization. It instantly increases energy regeneration rate by 100%, effectively enabling the user to use energy-heavy abilities almost without pause, and also boosts attack speed.

While Adrenaline Rush is active, it also lowers the cooldown on all energy-consuming abilities by a fraction of a second.

Tips Edit

  • In raid situations, try to save up your adrenaline rush if you're close to fighting a boss. Adrenaline Rush and [Blade Flurry] are incredible tools for improving burst DPS. Remember to let the tank get some threat before using this, as this can easily lead to overaggroing.
  • When soloing, try to use Adrenaline Rush early on in fights — you have a much better chance to keep your target stunned and make full use of buffs at the beginning of a fight than at the conclusion. Using AR along with Blade Flurry with [Evasion] and one's favorite damage moves allows rogues to survive multiple-opponent fights that would otherwise necessitate vanishing or using sprint to retreat.

Patch changes Edit

  • Cataclysm-Logo-Small Patch 4.3.2 (31-Jan-2012): Adrenaline Rush no longer triggers a global cooldown.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): Cooldown reduced to 3 min. Was 5 min.

External links Edit


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