Adrenaline Rush is an Outlawrogue talent. It increases your melee attack speed by 20% and your energy regeneration rate by 100% for 15 seconds, effectively enabling the user to use energy-heavy abilities almost without pause.
In raid situations, try to save up your adrenaline rush if you're close to fighting a boss. Adrenaline Rush and [Blade Flurry] are incredible tools for improving your burst DPS. Remember to let the tank get some threat before using this, as this can easily lead to overaggroing.
When soloing, try to use your Adrenaline Rush early on in fights — you have a much better chance to keep your target stunned and make full use of your buffs at the beginning of a fight than at the conclusion. Using AR along with [Blade Flurry] and one's favorite damage moves allows the rogue to survive multiple-opponent fights that would otherwise necessitate vanishing or using sprint to retreat.
Patch changes[]
Hotfix (2022-11-22):Fixed an issue that prevented some offensive abilities with energy costs from being correctly affected by Adrenaline Rush's reduced global cooldown modifier. Affected abilities were: [Ambush], [Blade Flurry], [Echoing Reprimand], [Sepsis], and [Shiv].
Patch 10.0.0 (2022-10-25): Now a row 3 Outlaw talent (was a level 42 Outlaw ability).
Patch 9.0.1 (2020-10-13): No longer has a global cooldown. Now learned at level 42 (was 56).
Patch 8.1.5 (2019-03-12): Now increases maximum Energy by 50 for its duration.
Patch 7.2.5 (2017-06-13): Adrenaline Rush Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
Patch 7.1.0 (2016-10-25): Now learned at level 56 (was 72).
Patch 7.0.3 (2016-07-19): No longer affects the global cooldown of certain Energy consumers. Now learned at level 72 (was 40).
Patch 5.4.0 (2013-09-10): Now also reduces the global cooldown of Sinister Strike, Revealing Strike, Eviscerate, Slice and Dice, and Rupture reduced by 0.2 sec while active.
Patch 5.0.4 (2012-08-28): Now a level 40 Combat ability (was a Tier 5 Combat talent).
Patch 4.3.2 (2012-01-31): Adrenaline Rush no longer triggers a global cooldown.
Patch 4.0.1 (2010-10-12): Now also increases melee attack speed by 20% for the duration. Moved to Tier 5 (was Tier 7).
Patch 3.1.0 (2009-04-14): Cooldown reduced to 3 min (was 5 min).
Patch 1.12.0 (2006-08-22): Cooldown reduced to 5 min (was 6 min).