Checks to see if a unit is tapped by the player
local isTapped = UnitIsTappedByPlayer(unit);
- unit (UnitID)
- the unit name (e.g., "target")
- true if the unit is tapped by current player, false otherwise.
if (UnitIsTappedByPlayer("target")) then -- Target is by player end
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then -- Traget is tapped by another player end
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