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({{WoW API}})
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{{wowapi}}
Returns true after the mob is hit by a player, does not return true if the mob is aggroed but not attacked yet.
 
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Checks to see if a unit is tapped.
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local isTapped = UnitIsTapped(unit);
   
 
----
 
----
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;''Arguments''
{{WoW API}}
 
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:;unit ([[API_TYPE_UnitId|UnitID]]) : the unit name (e.g., "target")
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----
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;''Returns''
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:;isTapped: true if the unit is tapped, false otherwise.
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----
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;''Example''
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if (UnitIsTapped("target")) then
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-- Target is tapped
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end
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;''Example used in conjunction with UnitIsTappedByPlayer''
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if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then
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-- Target is tapped by another player
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end

Revision as of 07:59, 2 August 2006

Checks to see if a unit is tapped.

local isTapped = UnitIsTapped(unit);

Arguments
unit (UnitID)
the unit name (e.g., "target")

Returns
isTapped
true if the unit is tapped, false otherwise.

Example
if (UnitIsTapped("target")) then
 -- Target is tapped
end
Example used in conjunction with UnitIsTappedByPlayer
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then
 -- Target is tapped by another player
end