Mikk38024@legacy41558003 (talk | contribs) ({{WoW API}}) |
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+ | {{wowapi}} |
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− | Returns true after the mob is hit by a player, does not return true if the mob is aggroed but not attacked yet. |
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+ | Checks to see if a unit is tapped. |
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+ | local isTapped = UnitIsTapped(unit); |
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---- |
---- |
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+ | ;''Arguments'' |
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− | {{WoW API}} |
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+ | |||
+ | :;unit ([[API_TYPE_UnitId|UnitID]]) : the unit name (e.g., "target") |
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+ | |||
+ | ---- |
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+ | ;''Returns'' |
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+ | |||
+ | :;isTapped: true if the unit is tapped, false otherwise. |
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+ | |||
+ | ---- |
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+ | ;''Example'' |
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+ | |||
+ | if (UnitIsTapped("target")) then |
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+ | -- Target is tapped |
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+ | end |
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+ | |||
+ | ;''Example used in conjunction with UnitIsTappedByPlayer'' |
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+ | |||
+ | if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then |
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+ | -- Target is tapped by another player |
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+ | end |
Revision as of 07:59, 2 August 2006
Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Checks to see if a unit is tapped.
local isTapped = UnitIsTapped(unit);
- Arguments
- unit (UnitID)
- the unit name (e.g., "target")
- Returns
- isTapped
- true if the unit is tapped, false otherwise.
- Example
if (UnitIsTapped("target")) then -- Target is tapped end
- Example used in conjunction with UnitIsTappedByPlayer
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then -- Target is tapped by another player end