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{{Stub/Quest}}{{questbox
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<onlyinclude>{{Infobox ability
 
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|name=Lifebloom
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| name=Supporting the Troops
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| start=[[Lang Loosegrip]]
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|image=INV_Misc_Herb_Felblossom.png
 
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| faction=Alliance
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|description=Heals the target for X over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for Y and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target.
 
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| level=40
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|class=[[Druid]]
 
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| levelreq=38
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|type=Healing
 
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| category=Western Plaguelands
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|school=[[Nature]]
 
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| end=[[Lang Loosegrip]]
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|cost=28% of Base [[Mana]]
 
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| reputation=+350 [[Stormwind (faction)|Stormwind]]
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|range=40 yds.
 
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| experience=550-5,450
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|cast_time=Instant
 
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| rewards=[[Defender's Band]] or<br/>[[Gloves of the Able]] or<br/>[[Belt of the Unafraid]] or<br/>[[Bracers of Envy]]
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|cooldown=None
 
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| money={{cost|1|}}
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|improvement=[[Empowered Rejuvenation]], [[Genesis]], [[Gift of Nature]], [[Gift of the Earthmother]], [[Nature's Splendor]], [[Subtlety (druid talent)|Subtlety]], [[Tree of Life (talent)|Tree of Life]]
 
 
}}
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|ranks=3
 
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|buff_type=Magic
 
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|buff_desc=Heals (x/7) every second and Y when effect finishes or is dispelled.
 
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|buff_dur=7 sec
 
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}}</onlyinclude>
 
   
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== Objectives ==
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'''Lifebloom''' is a [[druid]] [[heal over time]] (HoT) spell that becomes available at level 64. Unlike other HoTs, it will stack with itself up to three times. Each time the spell is cast on itself, the duration of the entire stack is refreshed. If Lifebloom completes its duration or is dispelled, it will bloom and immediately heal the target and refund [[mana]] equal to half the mana it cost to cast the spell.
 
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Slay 15 Andorhal Deathguards.
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*{{mob|Andorhal Deathguard}} slain (15)
   
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== Rank table ==
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== Description ==
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I'm no military expert, but this battle looks to be in our favor. Our defenders are equally matched with their deathguards, but the farmers' militia has taken them by surprise from the rear. For the Alliance!
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{| class="darktable" style="text-align: center;"
 
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|-
 
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! Rank !! Level !! Heal over Time !! Bloom Heal !! Cost
 
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|-
 
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| 1 || 64 || 224 || 480 || {{Cost|5|30}}
 
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|-class="alt"
 
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| 2 || 72 || 287 || 616 || {{cost|20}}
 
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|-
 
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| 3 || 80 || 371 || 776 || {{cost|20}}
 
|}
 
   
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Still, we should all do what we can to make sure that we win. Travel east into Andorhal and slay the Forsaken deathguards that are fighting with our men. The sooner they die, the quicker we can re-take Andorhal!
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== Notes ==
 
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* Lifebloom costs 978 mana before reductions at level 80.
 
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* Each time that Lifebloom is cast on a target, the Lifebloom stack is incremented by 1 up to a maximum stack of 3. The entire stack shares a single expiration timer, which is refreshed to max duration every time Lifebloom is recast on the target. Therefore, a single casting of Lifebloom is sufficient to maintain an entire 3-stack.
 
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* Each Lifebloom in a stack will bloom if the stack blooms, so if a 3-stack expires the direct heal will be three times that of a single Lifebloom, and the mana returned will likewise be for the whole stack.
 
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* The heal over time portion for this spell ticks every second, unlike most other HoTs which only tick every three seconds.
 
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* The HoT is enhanced by 6.53% of your [[spell power]] per stack per tick. The bloom is enhanced by 38.57% of your spell power.
 
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* The bloom heal can [[crit]]. Critical effects from the bloom will not [[proc]] [[Living Seed]] or [[Nature's Grace]]. The mana returned is unaffected.
 
   
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== Improvements ==
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== Progress ==
  +
For the Alliance!
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=== Talents ===
 
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* [[Empowered Rejuvenation]] increases the benefit the spell gains from [[spell power]] by 20%. Note that this is a 20% increase ''to the amount gained''; it does not mean that Lifebloom gains an additional 20% of your spell power.
 
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* [[Genesis]] increases the amount of healing done by 5%.
 
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* [[Gift of Nature]] increases the healing done by 10%.
 
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* [[Gift of the Earthmother]] reduces the [[global cooldown]] from casting Lifebloom by 20%.
 
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* [[Natural Perfection]] increases the critical effect chance of the bloom heal by 3%.
 
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* [[Nature's Splendor]] increases the duration by 2 seconds, adding two additional ticks at full strength.
 
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* [[Subtlety (druid talent)|Subtlety]] reduces the [[threat]] caused by the spell by 30% and reduces the chance that it will be [[Dispel|dispelled]] by 30%.
 
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* [[Tree of Life (talent)|Tree of Life]] reduces the mana cost by 20%. This applies both in and out of [[Tree of Life Form]]. The mana returned on bloom is not affected by this reduction.
 
   
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=== Glyphs ===
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== Completion ==
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You fight well, <name>. I wish I had your ability... and your bravery.
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{{:Glyph of Lifebloom}}{{clrl}}
 
   
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== Tips and Tactics ==
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== Rewards ==
  +
{{itembox|You will be able to choose one of these rewards|Defender's Band|Gloves of the Able|Belt of the Unafraid|Bracers of Envy}}
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* When tank healing, apply Lifebloom one stack at a time. When the spell is about to end, let it bloom if the tank needs the extra healing, otherwise refresh it before the final tick and repeat the process.
 
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* Stacking and maintaining 3 Lifeblooms on a target provides a reasonable amount of healing every second, though it is not very mana efficient as you will never get the mana return from the bloom.
 
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* In [[PvP]]: players that can [[Dispel|dispel]] Magic-type buffs will have to decide whether to leave the Lifebloom buff on (they continue to receive healing, then they'll get a chunk of health back), or to dispel it (in which case the target will get the final healing effect right away and can recast Lifebloom). One of the best mind-games a Druid can play in PvP.
 
   
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You will also recieve: {{cost|1|}}
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== Patch changes ==
 
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* {{Patch 4.0.1|note=Mana cost reduced. No longer refunds 50% of mana. General healing increased. Can no longer be used on more than one person without [[Tree of Life]] form.}}
 
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* {{Patch 3.2.0|note=The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.}}
 
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* {{Patched|date=2009-04-16|bluenote=Lifebloom can no longer be forced to bloom early.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
 
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* {{Patch 3.1.0|note=Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.}}
 
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* {{Patch 2.4.0|note=The spell coefficient on the bloom is reduced by 20% (from approx 42% to approx 34%). The talent [[Empowered Rejuvenation]] now applies to the bloom.}}
 
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* {{Patch 2.3.2|note=The healing bonus is no longer based on the first cast but will take on the strength of the incoming Lifebloom casts.}}
 
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* {{Patch 2.1.0|note=Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.}}
 
   
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== External links ==
 
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
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{{Elinks-spell|33763}}
 
   
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==Quest progression==
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{{Western Plaguelands storyline}}
   
   
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== Patches and hotfixes ==
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{{classfooter|Druid}}
 
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*{{Patch 4.0.3a|note=Added.}}
   
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==Issues==
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[[es:Flor de vida]]
 
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There is a known bug as of patch 4.1 in which the mobs needed to complete the quest will either not phase in at all, or completely disappear if the player tries to enter the town. Blizzard claims that this is a known issue that is being looked into.
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[[Category:Druid abilities]]
 
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[[Category:Nature spells]]
 
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A workaround involves killing a lone guard that stands near the Sorrow Hill side bridge with a controllable pet (either a Hunter pet, a Warlock demon, or a Mage's Water Elemental) to attack it (it will phase out if you go past the archway from Sorrow Hill for any reason). Afterwards, the player must wait for this mob to respawn.
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[[Category:Magic buffs]]
 

Revision as of 09:03, 22 May 2011

AllianceSupporting the Troops
Start Lang Loosegrip
End Lang Loosegrip
Level 40 (Requires 38)
Category Western Plaguelands
Experience 550-5,450
Reputation +350 Stormwind
Rewards Inv jewelry ring 19 [Defender's Band] or
Inv gauntlets 115v2 [Gloves of the Able] or
Inv belt 90 [Belt of the Unafraid] or
Inv bracer 76 [Bracers of Envy]
1g

Objectives

Slay 15 Andorhal Deathguards.

Description

I'm no military expert, but this battle looks to be in our favor. Our defenders are equally matched with their deathguards, but the farmers' militia has taken them by surprise from the rear. For the Alliance!

Still, we should all do what we can to make sure that we win. Travel east into Andorhal and slay the Forsaken deathguards that are fighting with our men. The sooner they die, the quicker we can re-take Andorhal!

Progress

For the Alliance!

Completion

You fight well, <name>. I wish I had your ability... and your bravery.

Rewards

You will be able to choose one of these rewards
Inv jewelry ring 19 [Defender's Band] Inv gauntlets 115v2 [Gloves of the Able]
Inv belt 90 [Belt of the Unafraid] Inv bracer 76 [Bracers of Envy]

You will also recieve: 1g


Quest progression

Part 1 - The first battle for Andorhal
  1. B [15-30] The Battle for Andorhal / A [15-30] Hero's Call: Western Plaguelands! / H [15-30] Warchief's Command: Western Plaguelands!
  2. Both of the following, in either order:
  3. All of the following, in any order:
  4. B [15-30] Victory, For Now (breadcrumb)
Part 2 - The uneasy calm
  1. A [15-30] Uther's Blessing / H [15-30] Latent Disease
  2. A [15-30] The Abandoned Crypt / H [15-30] Who Needs Cauldrons?
  3. A [15-30] Ambushed! / H [15-30] Lower the Boom
    • Side chain:
    1. A [15-30] The Writhing Haunt / H [15-30] Strange New Faces
    2. A [15-30] This Is Our Army / H [15-30] When Death is Not Enough
    3. B [15-30] Combat Training
Part 3 - The mending of the Plaguelands
  1. The Menders' Stead (quest) (breadcrumb)
  2. N [15-30] A New Era for the Plaguelands
    1. N [15-30] Zen'Kiki, the Druid
    2. N [15-30] A Different Approach
Part 4 - Living in the Plaguelands
  1. N [15-30] Northridge Lumber Mill (breadcrumb)
  2. N [15-30] Learning the Ropes (no prerequisites)
  3. N [15-30] This Means WAR (Wild Arachnid Roundup)
Part 5 - Hearthglen
  1. N [15-30] An Audience with the Highlord (breadcrumb)
    • Side chain:
    1. N [15-30] It's About Time!
    2. N [15-30] Drudges... <Sigh>
  2. N [15-30] Taelan Fordring's Legacy
  3. N [15-30] Unusual Behavior... Even For Gnolls
  4. N [15-30] The Good People of Hearthglen
  5. N [15-30] Bagging Bisp
  6. N [15-30] Turning Yourself In
Part 6 - The renewed plague
    • Side chain:
    1. N [15-30] The Long Trip Home
    2. N [15-30] Memories from a Lost Past
  1. N [15-30] Gahrron's Withering Cauldron
  2. N [15-30] Return to the Stead
  3. N [15-30] Desperate Acts
  4. N [15-30] Students of Krastinov
Part 7 - The battle resumes
  1. B [15-30] The Battle Resumes! (breadcrumb)
  2. Both of the following, in any order:
  3. A [15-30] The Depravity of the Forsaken / H [15-30] Lindsay Ravensun, Revealed
  4. Both of the following, in any order:
  5. A [15-30] Aradne / H [15-30] Andorhal, Once and For All
  6. A [15-30] Alas, Andorhal / H [15-30] The Reckoning


Patches and hotfixes

Issues

There is a known bug as of patch 4.1 in which the mobs needed to complete the quest will either not phase in at all, or completely disappear if the player tries to enter the town. Blizzard claims that this is a known issue that is being looked into.

A workaround involves killing a lone guard that stands near the Sorrow Hill side bridge with a controllable pet (either a Hunter pet, a Warlock demon, or a Mage's Water Elemental) to attack it (it will phase out if you go past the archway from Sorrow Hill for any reason). Afterwards, the player must wait for this mob to respawn.