local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = obj:GetTexCoord()
- ULx,ULy,LLx,LLy,URx,URy,LRx,LRy - number
- point coordinates; top left corner of the image is (0, 0); bottom right corner
Texture coordinates change the region of, or distort, the drawn texture. Texture coordinates can be used to display a sub-region of a texture.
Displays the bottom-left quarter of the image.
texture:SetTexCoord(0, 0.5, 0.5, 1);
- coordinates are normalized and the origin is the top-left corner
- Tested in patch 2.0.6, and the origin is in fact in the top left, and not the bottom left as was previously stated.
See also Edit
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