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This function allows you to change the dots that appear on the minimap. The default dots are stored in ObjectIcons.blp.
 
This function allows you to change the dots that appear on the minimap. The default dots are stored in ObjectIcons.blp.

Latest revision as of 00:01, July 15, 2008

Widget API ← Minimap < SetBlipTexture

This function allows you to change the dots that appear on the minimap. The default dots are stored in ObjectIcons.blp.

There are 5 dots:

  • Resource node (mine, herb), texcoords left=0 right=.25 top=0 bottom=.25
  • Tracking (humanoid, undead, etc), texcoords left=.25 right=.5 top=0 bottom=.25
  • Uncertain (green dot), texcoords left=.5 right=.75 top=0 bottom=.25
  • Quest complete, texcoords left=.75 right=1 top=0 bottom=.25
  • Party members/pet, texcoords left=0 right=.25 top=.25 bottom=.5

The behavior cannot be modified, only the texture the game uses when it decides which dot to draw.

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