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− | Queues the player for a battleground |
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+ | Queues the player, or the player's group, for a battlefield instance. |
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− | JoinBattlefield(index, |
+ | JoinBattlefield(index[, asGroup[, isRated]]) |
− | == |
+ | == Arguments == |
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− | === Arguments === |
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+ | ;asGroup : Boolean - If true-equivalent, the player's group is queued for the battlefield, otherwise, only the player is queued. |
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− | :index, joinAs |
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+ | ;isRated : Boolean - If true-equivalent, and queueing for an arena bracket, the group is queued for a rated match as opposed to a skirmish. |
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+ | The function requests the player to be added to a queue for a particular instance of the currently selected battleground type, as set by {{api|RequestBattlegroundInstanceInfo}}(index). You CANNOT queue immediately after a {{api|RequestBattlegroundInstanceInfo}} call, and must instead capture the event that indicates that the instance list is available. |
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− | ;:joinAs : Integer - Queue as a group or queue solo ( nil for solo; 1 for group ) |
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− | ---- |
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+ | The following code creates a utility function, JoinBattlegroundType, which allows you to queue for the first available instance of a specific battleground type. |
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+ | do |
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− | Queue the player for the current battleground instance list you are viewing, if a window isn't opened it will use the last one you had opened. |
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+ | local f, aG, iR = CreateFrame("FRAME"); |
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+ | f:SetScript("OnEvent", function(self, event) |
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+ | self:UnregisterEvent("PVPQUEUE_ANYWHERE_SHOW"); |
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+ | function JoinBattlegroundType(index, asGroup, isRated) |
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+ | if f:IsEventRegistered("PVPQUEUE_ANYWHERE_SHOW") then |
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+ | error("A join battleground request is already being processed"); |
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+ | end |
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+ | f:RegisterEvent("PVPQUEUE_ANYWHERE_SHOW"); |
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+ | aG, iR = asGroup, isRated; |
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+ | RequestBattlegroundInstanceInfo(index); |
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+ | end |
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+ | end |
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− | ---- |
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− | Queue as a group if the battleground will allow it, which is currently everything except [[Alterac Valley]]. |
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+ | The following will queue you for Skirmish 2v2 if not in a group. |
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− | -- Queue as a group for the first available battleground |
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− | + | /script JoinBattlefield(1) |
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− | else |
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+ | == Notes == |
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− | -- Solo queue for the first available battleground |
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+ | * When the Arena Battlemaster window is open, index 1 is 2vs2, index 2 is 3vs3 and index 3 is 5vs5. |
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+ | == See Also == |
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− | __NOTOC__ |
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Revision as of 23:14, 7 March 2010
Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Queues the player, or the player's group, for a battlefield instance.
JoinBattlefield(index[, asGroup[, isRated]])
Arguments
- index
- Number - Which battlefield instance to queue for (0 for first available), or which arena bracket to queue for.
- asGroup
- Boolean - If true-equivalent, the player's group is queued for the battlefield, otherwise, only the player is queued.
- isRated
- Boolean - If true-equivalent, and queueing for an arena bracket, the group is queued for a rated match as opposed to a skirmish.
Details
The function requests the player to be added to a queue for a particular instance of the currently selected battleground type, as set by RequestBattlegroundInstanceInfo(index). You CANNOT queue immediately after a RequestBattlegroundInstanceInfo call, and must instead capture the event that indicates that the instance list is available.
Example
The following code creates a utility function, JoinBattlegroundType, which allows you to queue for the first available instance of a specific battleground type.
do local f, aG, iR = CreateFrame("FRAME"); f:SetScript("OnEvent", function(self, event) JoinBattlefield(0, aG, iR); self:UnregisterEvent("PVPQUEUE_ANYWHERE_SHOW"); end); function JoinBattlegroundType(index, asGroup, isRated) if f:IsEventRegistered("PVPQUEUE_ANYWHERE_SHOW") then error("A join battleground request is already being processed"); end f:RegisterEvent("PVPQUEUE_ANYWHERE_SHOW"); aG, iR = asGroup, isRated; RequestBattlegroundInstanceInfo(index); end end
The following will queue you for Skirmish 2v2 if not in a group.
/script JoinBattlefield(1)
Notes
- When the Arena Battlemaster window is open, index 1 is 2vs2, index 2 is 3vs3 and index 3 is 5vs5.