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{{wowapi}}
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{{wowapi}} __NOTOC__
Queues the player, or the players group for a battlefield.
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Queues the player, or the player's group, for a battlefield instance.
 
JoinBattlefield(index[, asGroup[, isRated]])
   
 
== Arguments ==
JoinBattlefield(index, joinAs, isRated)
 
 
;index : Number - Which battlefield instance to queue for (0 for first available), or which arena bracket to queue for.
  +
;asGroup : Boolean - If true-equivalent, the player's group is queued for the battlefield, otherwise, only the player is queued.
  +
;isRated : Boolean - If true-equivalent, and queueing for an arena bracket, the group is queued for a rated match as opposed to a skirmish.
   
== Parameters ==
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== Details ==
  +
The function requests the player to be added to a queue for a particular instance of the currently selected battleground type, as set by {{api|RequestBattlegroundInstanceInfo}}(index). You CANNOT queue immediately after a {{api|RequestBattlegroundInstanceInfo}} call, and must instead capture the event that indicates that the instance list is available.
=== Arguments ===
 
:index, joinAs, isRated
 
   
 
== Example ==
:;index : Integer - Which battlefield instance to queue for (0 for first available), or which arena bracket to queue for
 
  +
The following code creates a utility function, JoinBattlegroundType, which allows you to queue for the first available instance of a specific battleground type.
:;joinAs : Integer - Queue as a group
 
  +
do
:;isRated : Integer - Queues for a rated arena
 
  +
local f, aG, iR = CreateFrame("FRAME");
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f:SetScript("OnEvent", function(self, event)
 
JoinBattlefield(0, aG, iR);
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self:UnregisterEvent("PVPQUEUE_ANYWHERE_SHOW");
 
end);
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function JoinBattlegroundType(index, asGroup, isRated)
  +
if f:IsEventRegistered("PVPQUEUE_ANYWHERE_SHOW") then
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error("A join battleground request is already being processed");
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end
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f:RegisterEvent("PVPQUEUE_ANYWHERE_SHOW");
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aG, iR = asGroup, isRated;
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RequestBattlegroundInstanceInfo(index);
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end
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end
   
----
 
=== Details ===
 
Queues the player for the current battlefield they have open.
 
   
  +
The following will queue you for Skirmish 2v2 if not in a group.
When the Arena Battlemaster window is open, index 1 is 2vs2, index 2 is 3vs3 and index 3 is 5vs5, if you pass the "isRated" flag it'll queue for a rated arena, if you don't it'll queue for a Skirmish arena.
 
 
[[Patch 2.0.3]] You can no longer queue a group for Alterac Valley, and if the battlefield window is closed it won't queue you for the last opened battlefield.
 
[[Patch 2.4.0]] Queuing for Alterac Valley as a group is back
 
----
 
=== Example ===
 
Queue the players group for the battlefield window open.
 
 
if( CanJoinBattlefieldAsGroup() ) then
 
-- Queue as a group for the first available battleground
 
JoinBattlefield(0, 1);
 
else
 
-- Solo queue for the first available battleground
 
JoinBattlefield(0);
 
end
 
 
 
 
 
/script JoinBattlefield(1)
Queue the players group for a rated 3vs3 arena.
 
   
  +
== Notes ==
JoinBattlefield(2, 1, 1);
 
 
* When the Arena Battlemaster window is open, index 1 is 2vs2, index 2 is 3vs3 and index 3 is 5vs5.
   
  +
== See Also ==
__NOTOC__
 
 
* {{api|CanJoinBattlefieldAsGroup}}

Revision as of 23:14, 7 March 2010

Queues the player, or the player's group, for a battlefield instance.

JoinBattlefield(index[, asGroup[, isRated]])

Arguments

index
Number - Which battlefield instance to queue for (0 for first available), or which arena bracket to queue for.
asGroup
Boolean - If true-equivalent, the player's group is queued for the battlefield, otherwise, only the player is queued.
isRated
Boolean - If true-equivalent, and queueing for an arena bracket, the group is queued for a rated match as opposed to a skirmish.

Details

The function requests the player to be added to a queue for a particular instance of the currently selected battleground type, as set by RequestBattlegroundInstanceInfo(index). You CANNOT queue immediately after a RequestBattlegroundInstanceInfo call, and must instead capture the event that indicates that the instance list is available.

Example

The following code creates a utility function, JoinBattlegroundType, which allows you to queue for the first available instance of a specific battleground type.

do
 local f, aG, iR = CreateFrame("FRAME");
 f:SetScript("OnEvent", function(self, event)
  JoinBattlefield(0, aG, iR);
  self:UnregisterEvent("PVPQUEUE_ANYWHERE_SHOW");
 end);
 function JoinBattlegroundType(index, asGroup, isRated)
  if f:IsEventRegistered("PVPQUEUE_ANYWHERE_SHOW") then
   error("A join battleground request is already being processed");
  end
  f:RegisterEvent("PVPQUEUE_ANYWHERE_SHOW");
  aG, iR = asGroup, isRated;
  RequestBattlegroundInstanceInfo(index);
 end
end


The following will queue you for Skirmish 2v2 if not in a group.

/script JoinBattlefield(1)

Notes

  • When the Arena Battlemaster window is open, index 1 is 2vs2, index 2 is 3vs3 and index 3 is 5vs5.

See Also