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Gets information about a raid member.
 
Gets information about a raid member.

Revision as of 14:31, 13 August 2006

Gets information about a raid member.

name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(raidIndex);

Parameters

Arguments

raidIndex
Number - Index of raid member between 1 and (up to) 40. If you specify an index that is out of bounds, the function returns nil.

Returns

name, rank, subgroup, level, class, fileName, zone, online, isDead
name
String - the name of the player
rank
Integer - The character's current rank in the raid. 0 is a standard raid member. 1 is a raid Assistant - labeled (A) in the standard raid window. 2 is the Leader of the raid - labeled (L) in the standard raid window.
Possible values: 0, 1, 2
subgroup
Integer - The raid party this character is currently a member of. Raid subgroups are numbered as on the standard raid window.
Possible values: 1, 2, 3, 4, 5, 6, 7, 8
level
Number - The level of the character. If this character is offline, the level will show as 0 (not nil).
Possible values: 0, any valid character level
class
String - The character's class (localized), with the first letter capitalized (e.g. "Priest"). This function works as normal for offline characters.
Possible values: Any valid character class, localized
fileName
String - The system representation of the character's class; always in english, always fully capitalized.
Possible values: "PRIEST, "WARRIOR", "WARLOCK", etc...
zone
String - The name of the zone this character is currently in. This is the same value you see if you mouseover their portrait (if in group). If the character is offline, this value will be the string "Offline".
BUG (as of 2/26/2005): It seems that the person calling this function will have their Zone value returned as nil if they have not changed locations since last reloading their UI. Once you change locations (get the name to popup on screen), it seems to return as normal. This only seems to affect when you look at the zone value of yourself from the raid. Could a call to SetMapToCurrentZone() cure this? --Mikk 10:30, 13 August 2006 (EDT)
Possible values: nil, "Offline", any valid location
online
Boolean - The player's current online status
Possible values: 1, nil
isDead
Boolean - Returns if raid member is dead or not
Note: this does not show hunters as being dead when they have Feign Death.)



Details

Regarding the correspondance of raid indices to players: Let C be the list of players in a raid ordered by their raid index. It appears that after any series of changes is made to the raid, at the end all players from C still in the raid will retain their original ordering (even if they left and rejoined the raid), with new members existing at any index 1<i<=40.