FANDOM


(Clarifying print message example)
 
(One intermediate revision by one user not shown)
Line 8: Line 8:
 
;''Returns''
 
;''Returns''
   
:;down : Current incomming bandwidth (download) usage, measured in KB/s.
+
:;down : Current incoming bandwidth (download) usage, measured in KB/s.
   
 
:;up : Current outgoing bandwidth (upload) usage, measured in KB/s.
 
:;up : Current outgoing bandwidth (upload) usage, measured in KB/s.
   
:;lagHome : Floating Point Number - Average roundtrip latency of your connection to the server (only updated every 30 seconds).
+
:;lagHome : Floating Point Number - Average direct latency of the connection from your computer to the Blizzard server in milliseconds (updates every 30 seconds).
   
:;lagWorld : Floating Point Number - Average dynamic latency of the area you are in within the world
+
:;lagWorld : Floating Point Number - Average in-game latency of the connection from your computer to the Game World including TCP overhead (updates every 30 seconds).
 
----
 
----
 
;''Example''
 
;''Example''

Latest revision as of 22:51, February 10, 2011

WoW API < GetNetStats

Retrieve info about net statistics.

down, up, lagHome, lagWorld = GetNetStats();


Returns
down 
Current incoming bandwidth (download) usage, measured in KB/s.
up 
Current outgoing bandwidth (upload) usage, measured in KB/s.
lagHome 
Floating Point Number - Average direct latency of the connection from your computer to the Blizzard server in milliseconds (updates every 30 seconds).
lagWorld 
Floating Point Number - Average in-game latency of the connection from your computer to the Game World including TCP overhead (updates every 30 seconds).

Example
local down, up, lagHome, lagWorld = GetNetStats();
message("Connection Lag: "..lagHome.." milliseconds, World Lag: "..lagWorld );
Result

Message box appears with amount of lag in milliseconds.


Description
Retrieve information about your current net statistics.
Note that WoW 4.0.6 has added a return value so that two distinct latency values are now returned...
Community content is available under CC-BY-SA unless otherwise noted.