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+ | {{wowapi}} |
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− | <center>'''GetNetStats''' ''-Documentation by Myrrion (thanks Jooky)-''</center> |
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Retrieve info about net statistics. |
Retrieve info about net statistics. |
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− | down, up, |
+ | down, up, lagHome, lagWorld = GetNetStats(); |
− | |||
− | ---- |
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− | ;''Arguments'' |
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− | |||
− | :none |
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---- |
---- |
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;''Returns'' |
;''Returns'' |
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+ | :;down : Current incoming bandwidth (download) usage, measured in KB/s. |
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− | :(- down) |
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+ | :;up : Current outgoing bandwidth (upload) usage, measured in KB/s. |
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− | :;down : - |
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+ | :;lagHome : Floating Point Number - Average direct latency of the connection from your computer to the Blizzard server in milliseconds (updates every 30 seconds). |
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− | :(- up) |
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+ | :;lagWorld : Floating Point Number - Average in-game latency of the connection from your computer to the Game World including TCP overhead (updates every 30 seconds). |
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− | :;up : - |
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− | |||
− | :(Number lag) |
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− | |||
− | :;lag : The lag (in milliseconds) of your connection. |
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---- |
---- |
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;''Example'' |
;''Example'' |
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− | local down, up, |
+ | local down, up, lagHome, lagWorld = GetNetStats();<br> |
+ | message("Connection Lag: "..lagHome.." milliseconds, World Lag: "..lagWorld ); |
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;''Result'' |
;''Result'' |
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− | + | Message box appears with amount of lag in milliseconds. |
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---- |
---- |
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: Retrieve information about your current net statistics. |
: Retrieve information about your current net statistics. |
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+ | : Note that WoW 4.0.6 has added a return value so that two distinct latency values are now returned... |
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− | |||
− | ---- |
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− | {{Template:WoW API}} |
Latest revision as of 22:51, 10 February 2011
← WoW API < GetNetStats
Retrieve info about net statistics.
down, up, lagHome, lagWorld = GetNetStats();
- Returns
- down
- Current incoming bandwidth (download) usage, measured in KB/s.
- up
- Current outgoing bandwidth (upload) usage, measured in KB/s.
- lagHome
- Floating Point Number - Average direct latency of the connection from your computer to the Blizzard server in milliseconds (updates every 30 seconds).
- lagWorld
- Floating Point Number - Average in-game latency of the connection from your computer to the Game World including TCP overhead (updates every 30 seconds).
- Example
local down, up, lagHome, lagWorld = GetNetStats();
message("Connection Lag: "..lagHome.." milliseconds, World Lag: "..lagWorld );
- Result
Message box appears with amount of lag in milliseconds.
- Description
- Retrieve information about your current net statistics.
- Note that WoW 4.0.6 has added a return value so that two distinct latency values are now returned...
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