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Synopsis[]

Returns the index value for the primary damage bonus statistic for the character executing the command.

1 = Strength (currently, everyone except Rogues and Hunters)
2 = Agility (currently, Rogues and Hunters only)
bonusStat = GetDamageBonusStat();

Arguments[]

none

Returns[]

index value of stat.
1 for Strength
2 for Agility

Example[]

/script SendChatMessage(GetDamageBonusStat());

Result[]

The player will say 1 or 2.

Details[]

None really. It's a simple straight forward function call that returns back a 1 or 2 depending on primary damage stat.

Patch changes[]

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