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Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards.
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Synopsis[]
Returns the index value for the primary damage bonus statistic for the character executing the command.
- 1 = Strength (currently, everyone except Rogues and Hunters)
- 2 = Agility (currently, Rogues and Hunters only)
bonusStat = GetDamageBonusStat();
Arguments[]
- none
Returns[]
- index value of stat.
- 1 for Strength
- 2 for Agility
Example[]
/script SendChatMessage(GetDamageBonusStat());
Result[]
- The player will say 1 or 2.
Details[]
- None really. It's a simple straight forward function call that returns back a 1 or 2 depending on primary damage stat.
Patch changes[]