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{{RPG}}
 
{{RPG}}
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{{Bookbox
'''Variant classes''' are slightly altered [[core classes]], creating classes that are somewhat different than the standard druid, hunter, warlock, mage, etc. A variant class takes one of the existing base classes and alters it slightly — usually swapping one class feature for another, or performing some other minor alterations. These variant classes allow a larger range of customization and represent slightly different concepts. In a way, the healer and arcanist classes already present variant classes: they have different paths. The healer class, for instance, has four variants: the druid, priest, shaman and witch doctor. The arcanist class, has four variants: the inscriber, mage, necromancer and warlock.<ref>''[[Alliance Player's Guide]]'', pg. 4</ref><ref>''[[Horde Player's Guide]]'', pg. 4</ref>
 
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| image = WarcraftRPG.jpg
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| title = Warcraft: The Roleplaying Game
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| author = Various
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| artist = Various
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| pages = 240
  +
| publisher = [[Arthaus]]
  +
| date = July 28, 2003
  +
| binding = Hardcover
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| usprice = $34.95
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| canprice =
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| ukprice =
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| isbn10 = ISBN 1588460711
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| isbn13 = ISBN 9781588460714
  +
}}
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{{for|general information about both the Warcraft RPG and World of Warcraft RPG|Warcraft RPG}}
  +
[[image:Warcraft RPG.jpg|thumb|Panoramic inside cover color image.]]
   
  +
'''''Warcraft: The Roleplaying Game''''' is the first edition core rule book for the [[Warcraft RPG]] — which was eventually succeeded by ''[[World of Warcraft: The Roleplaying Game]]''.
Variant classes are [[RPG classes]].
 
   
  +
The book was initially published in 2003 under the [http://www.wizards.com/d20/ d20 System License], it is basically a campaign setting for the Dungeons & Dragons revised 3rd edition, but lacked detailed character generation or advancement rules (so you had to own the D&D core rulebooks of the ''Player's Handbook'', ''Dungeon Master's Guide'', and ''Monster Manual''.) and instead concentratied on describing the setting. The book contained several short stories approximately 2-3 pages in length.
==Variant Trees==
 
[[Arcanist]]
 
:[[Mage]]
 
::[[Arcane alchemist]]
 
::[[Elementalist]]
 
::[[Focused mage]]
 
:[[Necromancer]]
 
::[[Uncorrupted necromancer]]
 
:[[Warlock]]
 
::[[Hidden warlock]]
 
::[[Shadowmage]]
 
::[[Uncorrupted warlock]]
 
:[[Inscriber]]
 
::[[Dark inscriber]]
 
[[Barbarian]]
 
:''None''
 
[[Healer]]
 
:[[Druid]]
 
::[[Aquatic druid]]
 
::[[Druid of the nightmare]]
 
::[[Lone druid]]
 
::[[Totemic druid]]
 
:::[[Druid of the Claw]]
 
:::[[Druid of the Talon]]
 
:::[[Druid of the Fang]]
 
:[[Priest]]
 
::''None''
 
:[[Shaman]]
 
::[[Aquatic shaman]]
 
::[[Battle shaman]]
 
::[[Far Seer]]
 
:[[Witch Doctor]]
 
::''None''
 
[[Hunter]]
 
:[[Melee hunter]]
 
:[[Wandering hunter]]
 
[[Paladin]]
 
:[[Auradin]]
 
[[Rogue]]
 
:[[Contender]]
 
[[Runemaster]]
 
:[[Lone wolf runemaster]]
 
[[Scout]]
 
:[[Dungeoneer]]
 
[[Tinker]]
 
:''None''
 
[[Warrior]]
 
:''None''
 
   
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==Book description==
[[Prestige class]]
 
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::'''The world’s #1 fantasy RTS computer game meets the world’s #1 fantasy RPG rules system!'''
[[Enchanter]]
 
*[[Martial enchanter]]
 
   
  +
::Over 8 million fans around the world have enjoyed the #1-selling Warcraft&reg; RTS (real-time strategy) computer game series. Dungeons &amp; Dragons&reg; Warcraft&reg; the Roleplaying Game translates this hugely successful series into a fully interactive print roleplaying game world. Play humans, dwarves, high elves and night elves — or even inventive goblins, shamanistic orcs and mighty tauren — as you strive against the demonic Burning Legion and undead Scourge for dominance over the war-torn world of Azeroth.
==[[Racial Iconic Classes]]==
 
There are variant classes that are race-specific.
 
   
  +
::'''A World of War and Magic'''
==Ex-variant==
 
  +
::The D&amp;D Warcraft&reg; RPG is published under the Open Game License and is 100% compatible with the Dungeons &amp; Dragons&reg; revised 3rd Edition rules and the d20 System. The game setting features brand new core classes and prestige classes, including the scout and warlock, plus other unique elements like firearms and other industrial technology that add an exciting new element to fantasy roleplay.[http://www.warcraftrpg.com/home.html]
*[[Ex-paladin]] - Not so much a true variant or class, but a penalized paladin (blocked from Light-given abilities).
 
*[[Ex-barbarian]] - Not so much a true variant or class, but a penalized barbarian (loses certain wild abilities).
 
   
==Notes==
+
==Short stories==
  +
The book contains 7 untitled short stories.
Druid of the Claw, Druid of the Talon, and Druid of the Fang are alterations of the [[totemic druid]].
 
   
  +
*[[Oakwidow]] watches as [[Horde]] and [[Alliance]] members clash with unholy bloodlust in a tainted vale in [[Kalimdor]], where a great demon was felled long ago.
== References ==
 
{{reflist}}
 
   
  +
*Oakwidow gives "advice" to the [[orc]] [[blademaster]] [[Redjaw]], and some of his comrades, to head to a dwarven mining town to look for work. They are soon attacked by undead dwarven, elven, and human corpses that have taken over the town and its mines.
{{Warcraft RPG classes}}
 
  +
{{WoW RPG classes}}
 
  +
*Oakwidow lies to a group of adventurers in order to get them to attack a night elf mine guarded by [[ancient]]s, which she claims are completely harmless.
[[Category:Variant classes| ]]
 
  +
[[Category:Alliance Player's Guide]]
 
  +
*[[Gennet]], a [[human]] [[warrior]], has just survived an attack by [[demon]]s and escapes to find an unlikely band of adventurers by a "temple of a forgotten god" and decides to join them.
[[Category:Horde Player's Guide]]
 
  +
  +
*[[Hellak Darkhorn]], a [[tauren]] warrior in the service of the [[Alliance]], has a run-in with [[H'jalla Danfour]], a human warrior in the service of the [[Horde]].
  +
  +
*[[Alayin Glitterhelm]], a [[high elven]] [[mage]], murders a [[farseer|far seer]] in [[Kalimdor]] in order to get the [[Book of Khadgar]] which far seer was guarding. Unfortunately, he soon learns that something else was guarding the book.
  +
  +
*Within Shargha's [[stronghold]] in Kalimdor, the orc chieftain, [[Shargha]], has a discussion with his underchief, [[Boraga]], about the world's state of affairs.
  +
  +
==Canon status==
  +
{{Bluepost
  +
|poster=Bashiok|date=06/23/2011
  +
|link=http://us.battle.net/wow/en/forum/topic/2721372142?page=1
  +
|title=Ask Creative Development -- Round II Answers
  +
|body=Q: Are the Warcraft and World of Warcraft RPG books considered canon?<br><br>
  +
A: No. The RPG books were created to provide an engaging table-top role-playing experience, which sometimes required diverging from the established video game canon. Blizzard helped generate a great deal of the content within the RPG books, so there will be times when ideas from the RPG will make their way into the game and official lore, but you are much better off considering the RPG books non-canonical unless otherwise stated.}}
  +
  +
{{bookfooter|RPG}}
  +
  +
{{DEFAULTSORT:Roleplaying Game, Warcraft}}
  +
[[Category:Warcraft: The Roleplaying Game| Warcraft: The Roleplaying Game]]
 
[[Category:Warcraft: RPG books]]
 
[[Category:Sources]]
  +
[[Category:Hardbacks]]
  +
  +
[[es:Warcraft: El Juego de Rol]]

Revision as of 13:57, 26 June 2011

WorldofWarcraftRPG logo
This article contains information from the Warcraft RPG which is considered non-canon.
Warcraft: The Roleplaying Game
WarcraftRPG
Author(s) Various
Artist(s) Various
Pages 240
Publisher(s) Arthaus
Publication date July 28, 2003
Retail price US: $34.95
ISBN 10 ISBN 1588460711
ISBN 13 ISBN 9781588460714
For general information about both the Warcraft RPG and World of Warcraft RPG, see Warcraft RPG.
Warcraft RPG

Panoramic inside cover color image.

Warcraft: The Roleplaying Game is the first edition core rule book for the Warcraft RPG — which was eventually succeeded by World of Warcraft: The Roleplaying Game.

The book was initially published in 2003 under the d20 System License, it is basically a campaign setting for the Dungeons & Dragons revised 3rd edition, but lacked detailed character generation or advancement rules (so you had to own the D&D core rulebooks of the Player's Handbook, Dungeon Master's Guide, and Monster Manual.) and instead concentratied on describing the setting. The book contained several short stories approximately 2-3 pages in length.

Book description

The world’s #1 fantasy RTS computer game meets the world’s #1 fantasy RPG rules system!
Over 8 million fans around the world have enjoyed the #1-selling Warcraft® RTS (real-time strategy) computer game series. Dungeons & Dragons® Warcraft® the Roleplaying Game translates this hugely successful series into a fully interactive print roleplaying game world. Play humans, dwarves, high elves and night elves — or even inventive goblins, shamanistic orcs and mighty tauren — as you strive against the demonic Burning Legion and undead Scourge for dominance over the war-torn world of Azeroth.
A World of War and Magic
The D&D Warcraft® RPG is published under the Open Game License and is 100% compatible with the Dungeons & Dragons® revised 3rd Edition rules and the d20 System. The game setting features brand new core classes and prestige classes, including the scout and warlock, plus other unique elements like firearms and other industrial technology that add an exciting new element to fantasy roleplay.[1]

Short stories

The book contains 7 untitled short stories.

  • Oakwidow watches as Horde and Alliance members clash with unholy bloodlust in a tainted vale in Kalimdor, where a great demon was felled long ago.
  • Oakwidow gives "advice" to the orc blademaster Redjaw, and some of his comrades, to head to a dwarven mining town to look for work. They are soon attacked by undead dwarven, elven, and human corpses that have taken over the town and its mines.
  • Oakwidow lies to a group of adventurers in order to get them to attack a night elf mine guarded by ancients, which she claims are completely harmless.
  • Gennet, a human warrior, has just survived an attack by demons and escapes to find an unlikely band of adventurers by a "temple of a forgotten god" and decides to join them.
  • Within Shargha's stronghold in Kalimdor, the orc chieftain, Shargha, has a discussion with his underchief, Boraga, about the world's state of affairs.

Canon status

Ask Creative Development -- Round II Answers | 2011-06-23 00:00 | Blizzard Entertainment Bashiok

Q: Are the Warcraft and World of Warcraft RPG books considered canon?

A: No. The RPG books were created to provide an engaging table-top role-playing experience, which sometimes required diverging from the established video game canon. Blizzard helped generate a great deal of the content within the RPG books, so there will be times when ideas from the RPG will make their way into the game and official lore, but you are much better off considering the RPG books non-canonical unless otherwise stated.

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