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: Executes one of the emotes based on the given token, including vocal emotes. The list of currently valid emotes is given in ChatFrame.lua, defined as one of the EMOTE<i>x</i>_TOKEN constants. <i>x</i> starts at 1 and currently goes up to 170 (as of 1.3.0). Certain emotes may also trigger character animations and sound effects.
 
: Executes one of the emotes based on the given token, including vocal emotes. The list of currently valid emotes is given in ChatFrame.lua, defined as one of the EMOTE<i>x</i>_TOKEN constants. <i>x</i> starts at 1 and currently goes up to 170 (as of 1.3.0). Certain emotes may also trigger character animations and sound effects.
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[[Category:API Functions|DoEmote]]
 
[[Category:API Communication Functions|DoEmote]]
 
[[Category:API Chat Functions|DoEmote]]
 

Revision as of 04:54, 4 January 2006

DoEmote -Documentation by Xenoveritas-


DoEmote("token", "message");


Executes an emote.


Arguments
("token", "message")
token
String - the token that describes which emote is being used. It is one of the emotes defined in ChatFrame.lua, as EMOTEx_TOKEN.
message
String - target / additional command for the emote? It appears that if this is a player name, then the emote is "done" to the player for emotes that support that.

Returns
Nothing.

Details
Executes one of the emotes based on the given token, including vocal emotes. The list of currently valid emotes is given in ChatFrame.lua, defined as one of the EMOTEx_TOKEN constants. x starts at 1 and currently goes up to 170 (as of 1.3.0). Certain emotes may also trigger character animations and sound effects.



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