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Patches/Header

Pre-release patches[]

These should not be confused with test realm patches, which use a similar naming system (for example, the test realm patch for 1.12 was called 0.12)

Patch notes Release date (US) Version Interface .toc Highlights & notes
Patch 0.12 11 October 2004 120
  • Item durability added
  • Some class changes
  • Assorted other changes
Patch 0.11 29 September 2004 110
  • New model & animation system
  • New looting methods
  • Some class changes
  • Assorted other changes
Patch 0.10 18 September 2004 100
  • 2 new dungeons introduced: Blackrock Spire and Stratholme
  • Raid groups
  • Deeprun Tram
  • Level cap raised to 60
  • Some class changes
  • Assorted other changes
  • Bug fixes
Patch 0.9.1 24 August 2004 91
  • Bug fixes
Patch 0.9 17 August 2004 90
  • Hunter class introduced
  • Boats and Zeppelins partially implemented (more to come)
  • Items had a major overhaul
  • Sharing quests with party
  • Level cap raised to 55
  • Major class changes
  • Assorted other changes
Patch 0.8 7 July 2004 80
  • Auction Houses implemented
  • Guard system implemented
  • 2 new dungeons introduced: The Sunken Temple and Razorfen Downs
  • Level cap raised to 50
  • Minor class changes
  • Assorted other changes
Patch 0.7 15 June 2004 70
  • PVP system testing commenced
  • 2 testing servers: PVE and PVP
  • All items deleted and quest progress reset
  • Postal system implemented
  • Mounts introduced
  • Level cap raised to 45
  • Major class changes
  • Assorted other changes
  • 2 new dungeons introduced: Gnomeregan and Uldaman
Patch 0.6 13 April 2004 60
  • Rest State, Inns & Hearthstones and Guilds implemented
  • Changes to the Combat system
  • 2 new Dungeons introduced: The Scarlet Monastery and Blackfathom Deeps
  • New Skill system
  • Class changes

See also[]

  • Patches
  • Patches/4.x
  • Patches/3.x
  • Patches/2.x
  • Patches/1.x
  • Physical game media

External links[]


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