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Dødsridder talentene er delt opp i 3 trær: Blod, Frost og Uhellig.


Blodtalenter fokuserer på våpen, rustning og slag. Blood Presence øker skaden dødsridderen gjør med 15 prosent og leger dødsridderen for 4 prosent av skaden gjort.

Talent Poeng Forutsetning Beskrivelse
Butchery 2 None Whenever you kill an enemy that grants experience or honor, you generate up to 10/20 runic power. In addition you generate 1/2 runic power per 5 sec while in combat.
Subversion 3 None Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 3/6/9% and reduces threat generated while in Blood or Unholy Presence by 8/16/25%.
Blade Barrier 5 None Whenever you have no Runes active, your Parry chance increases by 2/4/6/8/10% for the next 8 sec.
Bladed Armor 5 Blood 5 You gain 5/10/15/20/25 attack power for every 1000 points of your armor value.
Bloody Strikes 3 Blood 5 Increases the bonus damage your Blood Strike and Heart Strike cause to diseased targets by 20/40/60%.
Two-Handed Weapon Specialization 2 Blood 5 Increases the damage you deal with two-handed melee weapons by 2/4%.
Rune Tap 1 Blood 10 Converts 1 Blood Rune into 10% of your maximum health.
Dark Conviction 5 Blood 10 Increases your chance to get a critical strike with melee weapons by 1/2/3/4/5%.
Death Rune Mastery 3 Blood 10 Whenever you use a Death Strike, there is a 30/60/100% chance that the Frost and Unholy Runes will become Death Runes when they activate.
Improved Rune Tap 3 Rune Tap 1
Blood 15
Increases the health provided by Rune Tap by 15/30/45% and lowers its cooldown by 10/20/30 sec.
Spell Deflection 3 Blood 15 You have a chance equal to your Parry chance of taking 10/20/30% less damage from a direct damage spell.
Vendetta 3 Blood 15 Heals you for up to 2/4/6% of your total maximum health whenever you kill a target that yields experience or honor.
Scent of Blood 3 Blood 20 You have a 15% chance after being struck by a ranged or melee hit to gain the Scent of Blood effect, causing your next 1/2/3 melee hits to generate 5 runic power. This effect cannot occur more than once every 20 sec.
Veteran of the Third War 3 Blood 20 Increases your total Strength by 2/4/6% and your total Stamina by 1/2/3%.
Mark of Blood 1 Blood 20 Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 2% of its maximum health. Lasts for 30 sec.
Abomination Strength 2 Blood 25 Your Blood Strikes and Heart Strikes have a 25/50% chance and your Obliterates have a 50/100% chance to increase the total Strength of raid members within 20 yards by 10% for 10 sec.
Bloody Vengeance 5 Dark Conviction 5
Blood 25
Gives you a 1/2/3/4/5% bonus to Physical and Shadow damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Blood Rune Mastery 1 Blood 25 When you hit a victim of Blood Plague with a weapon, there is a 10% chance that the time it takes for your Blood Runes to activate will be cut in half for the next 5 sec.
Bloodworms 3 Blood 30 Your Death Strikes have a 20/40/60% chance to cause the target to spawn 1/1-3/3-5 Bloodworm(s). Bloodworms attack your enemies, healing you for the amount of damage they deal for 20 sec or until killed.
Hysteria 1 Blood 30 Induces a friendly unit into a killing frenzy for 30 sec, increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their maximum health every second.
Blood Aura 2 Blood 30 While in Blood Presence, when you receive healing from any of your spells or abilities, any party members within 45 yards will also be healed by 50/100% of that amount.
Sudden Doom 5 Blood 35 Your Blood Strikes and Heart Strikes have a 4/8/12/16/20% chance to make your next Death Coil consume no runic power and critically hit if cast within 10 sec.
Vampiric Blood 1 Blood 35 Increases the amount of health generated through spells and effects by 50% for 20 sec.
Will of the Necropolis 3 Blood 40 Increases your expertise by 4/8/12. When you have less than 35% health, your total armor increases by 10/20/30%.
Heart Strike 1 Blood 40 A brutal attack that instantly strikes the enemy, causing 60% weapon damage plus 82.8 for each disease effect on the target. Targets of this attack cannot benefit from haste effects for 10 sec.
Might of Mograine 3 Blood 40 Increases the critical strike damage bonus of your Blood Strike, Heart Strike and Death Strike abilities by 20/40/60%.
Blood Gorged 5 Blood 45 When you are above 75% health, you deal 2/4/6/8/10% more damage.
Dancing Rune Weapon 1 Blood 50 Unleashes all available runic power to summon a second rune weapon that fights on its own for 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the death knight.


Frosttalenter fokuserer på kontroll, motangrep og kombinasjoner. Frost Presence øker trusselen og senker skaden dødsridderen tar.

Talent Poeng Forutsetning Beskrivelse
Improved Icy Touch 3 None Your Icy Touch does an additional 10/20/30% damage and your Frost Fever reduces melee, ranged and casting speed by an additional 1/2/3%
Glacier Rot 2 None Diseased enemies take 5/10% more damage from your Icy Touch, Howling Blast and Frost Strike spells.
Toughness 5 None Increases your armor value from items by 3/6/9/12/15%.
Icy Reach 2 Frost 5 Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 5/10 yards.
Black Ice 5 Frost 5 Increases your Frost and Shadow spell damage by 3/6/9/12/15%.
Nerves of Cold Steel 3 Frost 5 Increases your chance to hit with one-handed melee weapons by 1/2/3% and increases the damage done by your off-hand weapon by 5/10/15%.
Icy Talons 5 Improved Icy Touch 3
Frost 10
You leech heat from targets of your Icy Touch, so that when their melee speed is reduced, yours increases by 4/8/12/16/20% for the next 20 sec.
Lichborne 1 Frost 10 Draw upon unholy energy to become undead for 30sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you.
Annihilation 3 Frost 10 Increases the critical strike chance of your melee special abilities by 1/2/3%. In addition, there is a 30/60/100% chance that your Obliterate will do its damage without consuming diseases.
Runic Power Mastery 3 Frost 15 All of your runic power abilities are enhanced.

Damage spells cause 4/8/12% more damage.

Death Pact does 4/8/12% more healing.

Icebound Fortitude provides 1/2/3% additional damage reduction.

Scaling runic power abilities behave as if you had an additional 10/20/30% runic power.

Killing Machine 5 Frost 15 After landing a critical strike from an autoattack, there is a 20/40/60/80/100% chance your next Icy Touch, Howling Blast, or Frost Strike will be a critical strike.
Frigid Dreadplate 3 Frost 20 Enemies who hit you in melee have a 5/10/15% chance to become unsettled, decreasing their attack speed by 50% for the next 3 swings.
Chill of the Grave 2 Frost 20 Your Icy Touch, Chains of Ice and Howling Blast generate 25/50% additional runic power.
Deathchill 1 Frost 20 When activated, makes your next Icy Touch, Howling Blast, Frost Strike, or Obliterate a critical hit.
Improved Icy Talons 1 Icy Talons 5
Frost 25
Your Icy Talons effect increases the melee speed of the entire raid by 20% for the next 20 sec.
Merciless Combat 2 Frost 25 Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional 30/60% damage when striking targets with less than 20% health.
Frost Rune Mastery 1 Frost 25 When you hit a victim of Frost Fever with a spell, there is a 25% chance that the time it takes for your Frost Runes to activate will be cute in half for the next 5 sec.
Chilblains 3 Frost 25 Victims of your Frost Fever disease are Chilled reducing movement speed by 10/20/30% for 6 sec.
Endless Winter 3 Frost 30 Your Chains of Ice and Frost Strike have a 30/60/100% chance to cause Frost Fever.
Howling Blast 1 Frost 30 Blast the target with a frigid wind dealing 278 to 302 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever.
Frost Aura 2 Frost 30 Increases your Frost Resistance by 0.4/0.8. While in Frost Presence, all party members within 45 yards take 2/4% less damage from magic.
Aneurysm 1 Chilblains 3
Frost 30
The Chill effects of Icy Touch and Mind Freeze lasts an additional 2 sec. In addition, Mind Freeze consumes no runic power.
Blood of the North 5 Frost 35 Whenever you use a Blood Strike, there is a 20/40/60/80/100% chance that the Blood Rune will become a Death Rune when it activates.
Unbreakable Armor 1 Frost 35 Increases your armor by 25% and your Parry chance by 5% for 20 sec.
Acclimation 3 Frost 40 When you hit by a spell, you have a 10/20/30% chance to boost your party's resistance to that school of magic for 18 sec. Stacks up to 3 times.
Frost Strike 1 Frost 40 Instantly strike the enemy causing 100% weapon damage plus 6 as Frost Damage.
Guile of Gorefiend 3 Frost 40 Increases the critical strike damage bonus of your Blood Strike, Obliterate, and Frost Strike abilities by 15/30/45% and increases the duration of your Icebound Fortitude by 2/4/6 secs.
Tundra Stalker 5 Frost 45 Your spells and abilities deal 2/4/6/8/10% more damage to targets infected with Frost Fever.
Hungering Cold 1 Frost 50 Unleashes all available runic power to suddenly purge the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 1 sec per 5 runic power and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.


Uhellige talenter fokuserer på magiformler, innkallinger og sykdommer. Unholy Presence øker angrepshastigheten og forminsker den globale nedkjølingen på dødsridderens ferdigheter.

Talent Poeng Forutsetning Beskrivelse
Vicious Strikes 2 None Increases the critical strike chance by 3/6% and critical strike damage bonus by 15/30% of your Plague Strike, Death Strike and Scourge Strike.
Virulence 3 None Increases your chance to hit with your spells by 1/2/3% and reduces the chance that your spells and diseases you cause can be cured by 10/20/30%.
Anticipation 5 None Increases your chance to dodge by 1/2/3/4/5%
Epidemic 2 Unholy 5 Increases the duration of Blood Plague and Frost Fever by 3/6 sec.
Morbidity 3 Unholy 5 Increases the damage and healing of Death Coil by 5/10/15% and reduces the cooldown on Death and Decay by 5/10/15 sec.
Unholy Command 2 Unholy 5 Reduces the cooldown of your Death Grip ability by 5/10 sec and the cooldown of your Blood Boil ability by 2/4 sec.
Ravenous Dead 3 Unholy 5 Increases the total Strength of you and your Ghouls by 1/2/3% and increases the duration of Raise Dead by 30/60/90 sec.
Outbreak 3 Unholy 10 Increases the damage done by your Plague Strike and Scourge Strike by 5/10/15% Pestilence and Blood Boil by 10/20/30%.
Necrosis 5 Unholy 10 Your autoattacks deal an additional 5/10/15/20/25% Shadow damage.
Corpse Explosion 1 Unholy 10 Cause a corpse to explode for 216 Nature damage modified by attack power to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses.
On a Pale Horse 2 Unholy 15 You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10/20%, and your mounted speed is increased by 10/20%. This does not stack with other movement speed increasing effects.
Blood-Caked Blade 3 Unholy 15 Your autoattacks have a 5/10/15% chance to cause a Blood-Caked Strike, which hits for 60% weapon damage times the number of your diseases on the target.
Shadow of Death 1 Unholy 15 Increases your total Strength and Stamina by 2%. In addition, whenever you die, you return to keep fighting as a Ghoul for 45 sec.
Summon Gargoyle 1 Unholy 20 A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 1 sec per 8 runic power up to 1 min.
Impurity 5 Unholy 20 Your spells receive an additional 5/10/15/20/25% benefit from your attack power.
Dirge 2 Unholy 20 Your Plague Strike, Scourge Strike and Death Strike generate 25/50% additional runic power.
Magic Suppression 5 Unholy 25 You take 1/2/3/4/5% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 5/10/15/20/25% of spell damage.
Unholy Rune Mastery 1 Unholy 25 When you cause damage to a diseased victim there is a 10% chance that the time it takes for your Unholy Runes to activate will be cut in half for the next 5 sec.
Master of Ghouls 1 Shadow of Death 1
Unholy 25
Ghouls summoned by your Raise Dead spell are considered pets and are under your control.
Desecration 5 Unholy 30 Your Obliterates have a 20/40/60/80/100% chance to cause the Desecrated Ground effect for 7 yards around the target. Targets in the area are slowed by 50% by the grasping arms of the dead while you cause 10% additional damage while standing on the unholy ground.
Anti-Magic Zone 1 Magic Suppression 5
Unholy 30
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by 75%. The Anti-Magic Zone lasts for 30 sec or until it absorbs 10000 spell damage.
Unholy Aura 2 Unholy 30 Increases your Shadow Resistance by 0.4/0.8. While in Unholy Presence, increases the movement speed of all party members within 45 yards by 5/10%. This effect stacks with other movement improving effects.
Night of the Dead 2 Unholy 35 Hitting a target with Plague Strike or Scourge Strike reduces the cooldown of your next Raise Dead and your next Army of the Dead by 1 min. This effect stacks up to 5 times.
Crypt Fever 3 Unholy 35 Your diseases also cause Crypt Fever, which increases the damage of other diseases on the target by 20/40/60%
Bone Shield 1 Unholy 35 The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, he/she takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each spell or attack that lands consumes 1 bone. Lasts 5 min.
Wandering Plague 3 Unholy 40 When your diseases damage an enemy, there is a 10/20/30% chance they will also damage to all enemies within 8 yards. This spell ignores targets with effects cancelled by taking damage.
Ebon Plaguebringer 3 Crypt Fever 3
Unholy 40
Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 4/9/13% in addition to increasing the damage done by diseases.
Scourge Strike 1 Unholy 40 An unholy strike that deals 50% weapon damage plus 3 as Shadow damage and infects the target with Blood Plague, a disease doing Shadow damage over time. The strike removes one heal over time effect from the target.
Rage of Rivendare 5 Unholy 45 Your spells and abilities deal 2/4/6/8/10% more damage to targets infected with Blood Plague.
Unholy Blight 1 Unholy 50 A vile swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 64 damage per sec and are infected with Blood Plague. Persists for 1 sec per 5 runic power. Generating runic power during the effect can prolong it.