| Ferdighet |
Min Level |
Beskrivelse
|
| Summon Deathcharger
|
55 |
Summons a deathcharger, which serves as a mount. Speed is increased by 100%. Rewarded from
- REDIRECT Mal:Oppdraglong.
|
| Blood Presence
|
55 |
Strengthens the Death Knight with the presence of blood, increasing damage done by 15% and healing the Death Knight by 4% of damage dealt. Only one presence may be active at a time. Instant cast, 1 second cooldown. Costs 1 Blood Rune.
|
| Blood Strike
|
55 |
Instantly strike the enemy, causing 60% weapon damage plus 66 (rank 2) for each disease effect on the target. Instant cast, 1 second cooldown. Melee range. Costs 1 Blood Rune.
|
| Icy Touch
|
55 |
Deals 102 to 110 (rank 2) Frost damage modified by attack power and reduces the target's ranged, melee attack, and casting speed by 15% for 20 seconds. Instant cast, 6 second cooldown. 20 yard range. Costs 1 Frost Rune.
|
| Death Coil
|
55 |
Fire a blast of unholy energy, causing [460 * .4] Shadow damage modified by attack power to an enemy target or healing [460 * .6] damage from a friendly Undead target.
|
| Death Gate
|
55 |
Returns you to Ebon Hold. 10 second cast, 15 minute cooldown. Costs 1 Unholy Rune.
|
| Death Grip
|
55 |
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 seconds. Instant cast, 35 second cooldown. 30 yard range.
|
| Plague Strike
|
55 |
A vicious strike that deals weapon damage plus 39 (rank 2) and plagues the target, dealing 410 (rank 2) shadow damage over 12 seconds. Instant cast. Melee range. Costs 1 Blood Rune and 1 Unholy Rune.
|
| Chains of Ice
|
56 |
Freezes the target in place for 3 seconds. the target regains 10% of their movement speed each second after breaking free of the chain. Instant cast, 15 second cooldown. 20 yard range. Costs 1 Frost Rune and 1 Unholy Rune.
|
| Raise Dead
|
56 |
Raises a ghoul to fight by your side. If no humanoid corpse is available, Corpse Dust must be supplied to complete the spell. Instant cast. 30 yard range. Costs 2 Unholy Runes. If used on the corpse of a friendly player the player will be able to control the ghoul for the spells time.
|
| Frost Presence
|
57 |
The death knight takes on the presence of frost, increasing armor by 45% magic resistances by X (player level) and threat generated by 45%. Instant cast.
|
| Mind Freeze
|
57 |
Strike the target's mind with cold, dealing 100 frost damage modified by attack power and interrupting spellcasting while also preventing any spell in that school from being cast for 4 seconds. 10 second cooldown. Requires 20 Runic Power.
|
| Blood Boil
|
58 |
Causes all disease effects on targets within 30 yards to painfully erupt, consuming the diseases, dealing 53 to 63 (rank 1) damage modified by attack power, and forcing the target to attack the Death Knight for 3 sec.
|
| Death Strike
|
58 |
A deadly attack that deals 60% weapon damage. If the target dies within 6 sec and yields exp or honor, Death Strike heals the Death Knight for 406 (rank 1) damage. Costs 1 Unholy Rune.
|
| Strangulate
|
59 |
Strangulates an enemy, silencing them for a maximum of 5 sec, and deals up to 175 Shadow damage modified by attack power at the end of the effect.
|
| Death and Decay
|
60 |
36 (rank 1) shadow damage modified by Attack Power is inflicted every 2 seconds to all targets in the affected area for 10 seconds. Has a chance to cause affected targets to cower in fear. 30 second cooldown. 30 yard range. Costs 2 Unholy Runes.
|
| Obliterate
|
61 |
A brutal instant attack that deals 100% of weapon damage plus 330 (rank 1) and 122 (rank 1) additional damage for each of your diseases on the target, but consumes the diseases. Costs 1 Blood Rune, 1 Frost Rune.
|
| Degeneration
|
62 |
Instantly attack the target, dealing 60% weapon damage and inflicting a disease dealing 91 damage over 21 seconds. Any existing heal over time spells on the target become corrupted, dramatically increasing the damage done by the disease and removing the healing effect. Stacks up to 3 times. Costs 1 Unholy Rune.
|
| Blood Tap
|
64 |
Immediately activates a blood rune and temporarily converts it into a death rune. This rune counts as a blood, unholy, or frost rune. Lasts 10 seconds.
|
| Death Pact
|
66 |
Sacrifice an undead minion, healing the Death knight for 1200 health.
|
| Empower Rune Weapon
|
68 |
Empower your rune weapon, immediately activating one of each rune type. 3 Minute cooldown. Instant cast.
|
| Unholy Presence
|
70 |
Imbues the Death Knight with unholy fury, increasing attack speed by 15% and reducing the global cooldown on all Death Knight abilities by 0.5 seconds.
|
| Icebound Fortitude
|
72 |
Consumes all available runic power, causing the Death Knight to become immune to stun effects and increasing armor by 50% for up to 12 seconds. Does not remove existing stun effects. 1 minute cooldown. Requires Runic Power.
|
| Anti-Magic Shell
|
75 |
Surrounds the Death Knight in an anti-magic shell, absorbing 75% of the damage dealt by the next harmful spell. Damage absorbed by anti-magic shell energizes the Death Knight with additional runic power. Lasts 5 seconds. 20 second cooldown. Costs 1 Unholy Rune.
|
| Army of the Dead
|
80 |
Summons an entire legion of your best ghouls to fight by your side. 10 minute cooldown. Costs 2 Unholy Runes.
|