Teldrassil is truly massive, a huge trunk rising out of the sea and holding the entire new night elf homeland and capital, Darnassus, in its boughs. The enterprise was not blessed by the aspects, however, and the tree's growth has been flawed. Regardless, the behemoth of a tree dwarfs Nordrassil, even large enough that a decently large amount of land has emerged atop its gargantuan limbs, and trees, flora and fauna are now verdantly spreading across the magical tree.
Teldrassil one of the starting zone which sees the least amount of PvP action (along with Azuremyst Isle), due to the fact that Horde players have to cross through Darnassus, and the only way for Horde players to get to Teldrassil itself is via ship from Auberdine in mainland Kalimdor. Other starting zones are directly accessible by the opposing faction without such hazards. Some players find this boring however, and leave for the human and dwarven starting zones.
After the cataclysmic events that followed the invasion of the Burning Legion, Malfurion went missing. Arch Druid Fandral Staghelm took over the leadership of the night elven druids, convincing the Circle of Ancients in Darkshore that it was time for the night elven people to rebuild the World Tree and regain their cherished immortality. However, his plan failed due to the fact that Nozdormu, the source of the night elves immortality, didn't bless the tree.
The Circle of Ancients and powerful druids combined their powers to grow an immense tree upon the Isle of Kalidar in the Veiled Sea. They called the tree Teldrassil, meaning "Crown of the Earth" in their native tongue. The night elves made their new home in the boughs of Teldrassil, creating a forest of mighty trees and flowing rivers, bathed in the endless night that fell over the lands of the elves from the dawn of time.
However, the calm of the enchanted forest has slowly fallen into the shadow of a sinister presence. Crazed furbolgs and fouler beasts have appeared in Teldrassil, and it occupies all the attention of the vigilant Sentinels and the wise druids to ensure the safety of their new home.
The entire zone of Teldrassil is in fact one huge tree, grown on an island of the coast of Kalimdor. As such, there is no ore to speak of here, and Night Elves are not known to be blacksmiths or miners. However, because the tree is so full of life, herbs are numerous here.
Teldrassil contains no dungeons, raid dungeons, micro dungeons, or battlegrounds. It is the starting area for the night elves and contains a very sheltered 1-5 leveling area, Shadowglen. The night elf city, Darnassus, can also be found in this zone, though the travel hub is actually at the nearby Rut'theran Village (accessible by portal from Darnassus).
Maps and subregions
Though the flight path to Teldrassil is techincally in Rut'theran Village, the village is connected to Darnassus by a transporter and is indeed the only way to get into the rest of the zone. Players can also reach Rut'theran Village by boat, and that is the only way for Horde players to get on the island.
Regions adjacent to Teldrassil
|Zone Name||Faction||Level Range||Direction||Access|
|Darkshore||10-20||Southeast||By swimming, flightpath or boat from Rut'theran Village to Auberdine.|
- Main article: Teldrassil NPCs
Teldrassil is home to several night elves of status. From the top of the tree Aldrassil, Tenaron Stormgrip sends promising young elves out into the world. In Dolanaar, Tallonkai Swiftroot leads the effort to fight back the corrupted furbolgs and satyr of the great tree, and in his small tent near Lake Al'Ameth, Denalan seeks to understand the nature of the strange affliction that is seeping into Teldrassil.
One of the most important quests for new night elf adventurers in Teldrassil is the Crown of the Earth quest chain. In this chain, night elves are sent to gather water from moon wells scattered all over the island. Each time they return with the moonwell water, they learn a little more of the night elf history. Other important quests include the Timberling quest chain, in which adventurers must help investigate a corruption of the timberlings of Teldrassil, and the Furbolg chain, which deals with the corruption of the local furbolg population.